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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:13
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I've noticed on the strategy threads that post-1.21 everyone is much happier with the AI's approach to war, specifically in terms of mass of forces and the use of certain units.
One of the things that has jumped out is that with the attack flag now switched on for some defenders, the AI often attacks with huge stacks of riflemen, infantry, etc.
I'm not sure if there's a problem with its use of mounted units, as I have seen major attacks with Knights, WEs, etc.
BUT...
Last night I got into a HUGE war with India and Russia, playing as Japan.
I was waaaaay behind in techs... at points I was fighting WEs with Horsemen, and defending with Musketmen when the AIs had Riflemen.
So I beelined for Military Tradition. When I got it, and after some tech extortion, I realized that while I was the only civ with this tech, and everybody else was up to Industrialization!!
Now, this makes no sense to me. It's been a war-torn game, and I can;t understand why the AI civs would have skipped this tech.
Especially Russia!!
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Flanker
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Sala, Sweden
Mar 2002 time: 06:13
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quote: IMO at least Democracy should be a mandatory advance.
In my current game I'm about to discover Mass Production and I'm second in the tech race. Nobody discovered Democracy or even Printing Press so far, so I can't buy it from anybody.
If I start researching it myself, I'll fall behind in the advances, so I have to get on without it.
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I donīt really agree. Because thatīs one of the few occations when you actually have to think twice before you decide what to research. This adds a little level to the gameplay. So I think itīs good to have these non-eras-techs, they are usually very good to research, and while the AI doesnīt do that, you could get a lead over him by doing so. Just because the AI is in the industrial age while youīre still in the medieval, this could still mean you have more techs than the AI.
By the way, Iīve noticed that the AI seldom takes the research path to electricity, but rather develops steel and refining. Itīs good for me, because then Iīll be the first one to build Hoover Dam. Anyone else noticed this?
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Lucilla
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The Netherlands
Apr 2002 time: 06:13
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quote: Originally posted by Flanker
I donīt really agree. Because thatīs one of the few occations when you actually have to think twice before you decide what to research. This adds a little level to the gameplay. So I think itīs good to have these non-eras-techs, they are usually very good to research, and while the AI doesnīt do that, you could get a lead over him by doing so. Just because the AI is in the industrial age while youīre still in the medieval, this could still mean you have more techs than the AI.
By the way, Iīve noticed that the AI seldom takes the research path to electricity, but rather develops steel and refining. Itīs good for me, because then Iīll be the first one to build Hoover Dam. Anyone else noticed this? |
Well, after the discussion in this thread I actually went for democracy and had then no problems selling printing press and democracy for other techs to the AI. So the strategy actually works out.
And yes, I noticed the preference of the AI for certain techs as well. In the Middle Ages I usually get invention and gunpowder before the AI does, whilst he goes for Education. But that might also be, because I usually own the Great Lib, so that he seeks to neutralise this advantage.
In the Industrial Ages I go for steam power and industrialization first and then go for electronics. Once I built the Hoover Dam, I'm often able to buy refining from the AI.
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Dominae
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Knowledge of the AIs tech priorities, whatever they are, will always be sort of an "exploit"; the AI acts in a regular/repeatable pattern (here, concerning techs, but in many other things as well), and it's just too easy for the human to adapt.
One of the best ways to avoid this problem is to have different civs (or different civ "personalities) have different research priorities (a la SMAC). This way (and assuming there are always some good techs alon each "path), the AI's research behaviour would be a lot more difficult to exploit.
Changing the values in the editor will only make the AI research techs according to your "tech-estimation algorithm". If you know that the AI always rushes for Military Tradition, it would be easy to avoid it and trade for it once it depreciates fully, spending your beakers on other less-popular techs. You'll also be guaranteed a lot of Cavalry wars every time you play, which strikes as kind of boring (the peaceful Builder civ would no longer exist, if building masses of Cavalry is hard-coded).
Just some thoughts...
Dominae
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