 |
|
benjdm
|
|
Upstate NY
Dec 2001 time: 05:13
|
|
I like the general idea of the air missions but there needs to be some way to engage in offensive air superiority. I can imagine doing this in two ways:
1. Have a 'fighter sweep' mission that you select a target for and the fighters engage enemy fighters on air superiority missions
2. When you try a bombard with a fighter, jet fighter, or F-15 and an enemy fighter is on air superiority the bombard is abandoned and the aircraft fight each other.
Personally, I like 2. better. It was basically implemented succesfully in an old DOS RTS game CommandHQ where there weren't bombers / fighters, just generic air units.
|
|
|  |
 |
|
Mikhail
|
|
flesh.and.binary
Mar 2002 time: 23:13
|
|
I like it better, personally. Having aircraft run out of fuel so soon was way too annoying, and unrealistic. Considering that they barely had enough fuel to bomb a city and come back, while American fighters can take off from Georgia and bomb Afghanistan.
Though, offensive air superiority, or, more to the point, choosing what you want to bombard (it's very annoying when you want to cause damage to garrisoned soldiers, but end up destroying an improvement)
|
|
|  |
 |
|
Thrawn05
|
 |
All Your Posts Are Belong To Ming
Dec 2001 time: 00:13
|
|
I liked the SNES Civ way of air power.
Fighters can leave up to 8 tiles from a city, within that 8 tiles, the fighter has to do two things...
A: Travel to another city or carrier
B: Destroy another unit, and return to any city on the same turn.
If the fighter does not return to a city/carrier, the unit is lost due to lack of fuel.
For bombers, it's up to 12 tiles, and can stay in the air for two turns.
This means, it can attack a unit up to 12 tiles away, and still return the next turn, or, if your willing, destroy another unit another 12 tiles away, but the plane will be lost due to lack of fuel.
|
|
|  |
 |
|
benjdm
|
|
Upstate NY
Dec 2001 time: 05:13
|
|
2. When you try a bombard with a fighter, jet fighter, or F-15 and an enemy fighter is on air superiority the bombard is abandoned and the aircraft fight each other.
Number 2 is already present in the game if I'm not mistaken.
Really ? I didn't know that. Rarely have I been in a game where the AI got air power. Anyone else know whether this is true or not ?
|
|
|  |
 |
|
Matte979
|
|
Sweden
Nov 2000 time: 05:13
|
|
The new Air mission system is way much better than the old,
move them seperate. As pointed out in previous post the old system was really a pain and was not balanced. I suggest you
test the old system now when you tried this one and you will realise that this is way better.
Air superiority is very good and way more realistic.
Rebase mission what a blessing. Recon fun mission not that useful though, I just wonder if you can be shoot down on recon.
Way faster system aswell the old system was slow.
Also try precision bombing when getting smart weapons fun fun fun.
/Mathias
|
|
|  |
 |
|  |
 |
|
Adm.Naismith
|
 |
Milano - Italy
Oct 1999 time: 06:13
|
|
quote: Originally posted by OldCharlie
Think an "Escort" mission or "Air Army" would be an improvement. I do wonder, though, how useful the Air Army would be. Would it really add anything to the game that is not already there. Seems like it would just require larger fleets of fighters for defense and divert attention from some other aspect of the game, which is primarily about land acquisition, not air power. |
Fact is, IMHO, that Army should be used to model integrated forces, where cavalry, archers, pikeman move in coordinated effort (the great leader effect) to multiply their power.
As they are implemented in Civ III they are too simple: just use their hit points as a common pool. It's almost pointless to mix different kind of units, because they detract each others, not multiply.
Consider how more efficient could be a mixed army of a cannon, a cavalry and a couple of musketeer, where the attack routine works more on a "scissor win paper win stone". The army will negate the bad effects (you can always have the better unit to attack or defend against a menace).
Now, an Air Army (Wings) could be like a modern "packet": bomber to attack, fighters to defend, ecm/sead plane to suppress enemy SAM (I know they aren't on the game, but they can fit).
Think about WWII "Boxes" of B17 Fortress and B24 Liberators, with Lightning and Mustang for escort.
Same effect on Sea Army (Fleet), with a battleship, a carrier, a couple of cruiser/destroyer.
You can have a better unit grouping system (easy to move around) without too much details (we know Civ saga is not a wargame)
|
|
|  |
 |
|
PrinceBimz
|
|
I like how air units are handled in CIV3, I feel it is a great improvement. I think its more realistic to have an air unit assigned to a base and select those missions for it. An aircraft carrier is much more powerful then surface ships. A full compliment of aircraft onboard allows me to bomb several times and attack the enemy far inland instead of limited to coastlines only with offshore bombardment. In addition to gound support, in a naval battle a carrier will allow me to launch planes and bomb enemy ships at long range before they can even get close to surface gunnery action. This gives me an upper hand in winning the battle.
|
|
|  |
 |
|
Evil_Eric_4
|
|
I say we bring back airbases -
Fighters stationed there on air-sup missions will attack any enemy plane within its range.
The fighters in cities will only defend that city.
Then we have another strategic target to go after.
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|