Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > No Settlers
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Russian King is offline Russian King
Chieftain
In Hell
Apr 2001
time: 13:12
Red face  Old Post 29-04-2001 16:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
No Settlers Support Apolyton, buy Galactic Civilizations

Some ppl say 7 civs aint enough-ok fine. 10will do for me, not much diff...
BUT even if i was like Roman, that would mean nothing to me SINCE:
A MAJOR DISAPPOINTMENT At first, i was outvoted that for improving terrain you needed to remove a population from a city(at least they cant settle so i dont have the temptation) now the co. is telling me settlers remove 2 pop!!! THIS IS ABSURD ... if they build cityes with 2 pop-fine if they build cities with improvements-fine but WHY, i repeat: WHY did they do that? to have something to protect doesn't seem like a fair reeason 2me!!!!!!!!!!!!!!!!!!. dont we have our whole civ already??? so what FIRAXIS are saying:

"Let them take your cities, just leave the settlers alone"

I PROTEST once again! if they fix the nuke and everything else is better than i've seen before, fine they can have my money for the game, otherwise: Dont hope for it!

±
That is what i posted in the original topic...
But really, I think its rediculous.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 29-04-2001 17:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:

Originally posted by Russian King on 04-29-2001 07:50 AM
Some ppl say 7 civs aint enough-ok fine. 10will do for me, not much diff...
BUT even if i was like Roman,



LOL, thanks! You see i play almost exclusively scenario's where the civilization limit is the most annoying of all limitations.

quote:


that would mean nothing to me SINCE:
A MAJOR DISAPPOINTMENT [IMG] http://apolyton.net/forums/mad.gif[/IMG] At first, i was outvoted that for improving terrain you needed to remove a population from a city(at least they cant settle so i dont have the temptation) now the co. is telling me settlers remove 2 pop!!! THIS IS ABSURD ... if they build cityes with 2 pop-fine if they build cities with improvements-fine




Actually, you are in luck, because I think settlers will build cities with 2 population. BTW: This idea was implemented to prevent ICS.

SK138 is offline SK138
Warlord
Indiana, PA, USA
Dec 2000
time: 00:12
Post  Old Post 29-04-2001 17:25
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

The settlers may cost 2 population but they are putting a worker unit in to do all the roads, irragation, mining, etc, and they will probably cost one population, if any at all.

Ceci n'est pas Snapcase
Guest

Not Yet
time:
Post  Old Post 29-04-2001 17:39
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

*sigh* read up on the literature, mate. The settlers will remove two units, yes, but all they do is found new cities. The improvement work is done by a new unit type, the workers.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Thumbs up  Old Post 30-04-2001 09:57
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Im going to have to change my strategy. In civ2, every city Id build, would first build a settler to go and build another city until the year 1500 or so. Now, its going to take longer. Oh well. I guesse its to prevent ICS

------------------
Its okay to smile; you're in America now

Russian King is offline Russian King
Chieftain
In Hell
Apr 2001
time: 13:12
  Old Post 01-05-2001 13:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

quote:

Originally posted by Ceci n'est pas Snapcase on 04-29-2001 08:39 AM
*sigh* read up on the literature, mate. The settlers will remove two units, yes, but all they do is found new cities. The improvement work is done by a new unit type, the workers.



Yes I know about the worker unit... I even mentioned it!
It is ok if the worker doesnt remove pop and works for money or sumthing.
Yes the double pop settler maybe to prevent ISC(or whatever, infinite settler thing...) maybe they r right but at least make the cities more useful then .
fine-not much of a diff with the settlers(200%), but the worker unit shouldnt remove ANYTHING. let it work for shields instead!

aCa is offline aCa
Chieftain
Oslo, Norway
Mar 1999
time: 06:12
Post  Old Post 01-05-2001 14:33 Visit aCa's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hahaha. This is funny. I really can't understand whats negative about removing 2 pop, only whats positive. Maybe you have to build a couple of soldiers before u can build a settlers. Then there is smaller chance that any civilizations will get eliminated in the beginning of the game. This is GREATE. Then we can argue against the ppl who wanted 10 civs in the game, becouse they very often said that 2-3 nations get eliminated in the beginning. Now we anyways end up with 7 nations .... later in the game also.... atleast this is how I see it.

What about closing this thread MarkG or DanQ?

aCa

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0482 seconds (91.86% PHP - 8.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net