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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:42
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I thought it would be a bit longer than that.
There are a few future technologies in the game, most of which are there cause someday we will have them... it adds a more realistic feature to the game and doesn't turn it into a sci-fi boggle like ctp1.
For me(I want historc accuracy to the game) I think its a good thing to do. Hopefully the game will be good enough so that we don't have a pile of fut. tech by the end of the game.
BTW any one thought of what they'll put in instead of the fut. tech? making it more usefull than they were in civ2 in terms of affecting the game??
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me_irate
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I seem to remember a long time ago when sid first decided to make civ 3. He was planning on making ac2 and civ3 and some game to put them together. It seems to me that leaving off at 2020 and not having a spaceship, he will then make his next game from 2020-whenever and make it finish with the lauch to alpha centauri. It could even be an expansion with maybe 200-300 more years that would be added to the end of Civ 3.
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schubert37
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Wiesbaden, Germany
Mar 2001 time: 05:12
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There could be an expansion set. I'm thinking of something like Civ ToT, that wasn't that bad after all. The graphics were bad, o.K., but I loved the idea of an extended original play.
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King Richard
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Oslo, Norway
Apr 2001 time: 06:12
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I like the idea of more turns! The first 4000 years (or more..) I usually just build cities and wonders anyway (kinda boring). I think that every turn should have the same amount of years gone by (let's say 5 years), then we'll need more techs for the early years, or some sort of slower science in the beginning. I prefer to have as many turns as possible. Perhaps if you can choose how long you want to play, instead of small maps (quick game), you can choose more turns (long game/full game). When it comes to future tech, I think that techs like the human genome project, the human brain, national missile defence (not SDI), a trip to the Moon and Mars and other more likely techs that we might just see in the future. Both a trip to the moon and the human genome project has been done, so these should at least be implemented in the game. A trip to Alpha Centauri isn't very likely to happen in a while, so this should be taken away from civ3!
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:12
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I also think the game should be extended... but they should make those extensions in regard to time span covered by a turn rather than number of years the game lasts... for example, the middle ages were hardly touched in civ or civ2, not even mentioning call to power, were we had a direct connection between ancient times and renaissance...
I say let's have some 4000BC - 2500AD but more turns than in CIV2... and mor etechs and units between ancient and renaissance!! and between renaissance and modern times also!
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Caber
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Mississauga, Ontario, Canada
Apr 2001 time: 00:12
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Instead of having a hard-coded number of turns built into the game, why not include it in a file like CivII's "rules.txt"? All that is needed is a simple variable that would tell the game how many turns it takes to go from 4000BC to 2020AD.
If someone prefers short games, they could set this number to 500 or less, while someone who prefers long games could set it to 1000. Obviously there should be a set minimum and maximum, or this modification could make the game unplayable.
The calculation to determine how many years each turn takes should be fairly simple, but I don't have the energy to figure it out right now.
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