 |
|
ravagon
|
|
Australia
Sep 1999 time: 13:13
|
|
Exile,
This sounds like the AI for Barbarian civs. These don't build settlers and have some sort of auto-improve that does it all for them. I don't know if it does this for regular AI's ...
|
|
|  |
 |
|
hardjoy
|
 |
Odense, Denmark
May 2001 time: 06:13
|
|
It DOES apply to the standard AI. Once I tested a scenario where one tribe had no settlers whatsoever, and when I revealed the map in the end, their one city had lots of irrigation. The only solution I can think of, is give them lots of non-agrable land to prevent this.
To make it the other way around isn't very hard, I imagine, especially if you make the civ in question a perfectionist and isolationist type civ etc in the tribe/leader attributes in the rules.txt. Also, I experienced, is that perfectionist etc civs will often produce more trade role units.
I have NEVER seen the AI actually change terrain ["o"] with engineers. Anyone who has experienced this? The only way to do this, in my limited experience, is to make the desired terrain the one transformed to, when irrigated or mined.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|