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BillChin
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May is here. This is an unofficial tourney game for May. Same rules, no reloading, no restarting, 1.21f base rules. I turned off Culturally Linked and Restarting.
The April game turned into a ball buster for many folks so the May game is a Regent level game, standard size map, random map type, random barbs. I started four games before I got one with some decent land. Random Civ came up the Chinese on the 4th roll.
Enjoy.
Attachment: may, 4000 bc.sav
This has been downloaded 54 time(s).
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BillChin
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Picture:
Attachment: may2.jpg
This has been downloaded 580 time(s).
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gus_smedstad
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Los Angeles, California
Nov 2001 time: 05:13
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I just downloaded it and the link seems to work just fine.
- Gus
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:13
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China's starting technologies open up a possibility for an interesting opening gambit. In the "Archers Explore" opening, the idea is to build a barracks first thing and then start churning out veteran archers (however many fit) in between settlers. As additional cities are founded, have them do the same. The down sides are (1) early exploration lags behind, (2) if the archers are out exploring, there's little or nothing at home if barbarians show up, and (3) there aren't as many spare units lying around to assist with happiness. On the other hand, bring two or three exploring veteran archer units together against a rival capital defended only by warriors and it's easy pickings, and larger groups of archers can hit cities defended by spearmen.
By the way, the mark to beat for an early domination victory is now 1160 AD (with a score of 4270 if I remember right). With Riders available for early blitzing, I couldn't resist trying a heavily militaristic strategy even though it's not my usual style. I'll post my save file later.
My date of victory is definitely beatable (at least if one has a good strategy and is willing to do the necessary micromanagement). I like to think I had a solid basic strategy, but my execution and luck ran into a few hiccups. I'll be interested to see how my results hold up as others finish the game.
Nathan
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BillChin
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quote: Originally posted by watorrey
Isn't the goal for diplomatic victory the highest score instead of fastest?
Just want to make sure. |
That's what Civfanatics decided, so it sounds good to me. However, the Apolyton tournament is so small right now that I'm not going to worry about these fine distinctions until I get more than 20 submissions for one game. A player can usually get a space victory if they are ready for a diplomatic victory. Anyway, the whole enterprise is just for fun. Enjoy.
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hallumj
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Here's my finish. I wasn't too aggressive in this game, so I didn't rack up that high of a score. Looking now at other peoples results, I see I could have been very aggressive and ended the game much faster. I attacked the Americans first on a swordsmen rush, leaving them pretty much 4 cities around the hump of the continent. Next, I needed the horses that the Zulus were hoarding, so I attacked them and took that hill with the iron and the horses, too, which left the Zulu's Iron free for some time. I took their continent to their capital in the first war, and let the Indians start the second war. I took the north half from sea to sea then. Unfortunately, I leadered the Forbidden City right next to the Indian border, expecting a war with them, and it never came. Wasted about half of it. Oh well. I'll learn next time. Fun game. Final score, 2460 pts, 1868 AD.
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BillChin
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* bump *
There is still time to start and finish the May game. My game is almost done. It is a fun map that gives the player a lot of ways to win the game.
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gus_smedstad
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Los Angeles, California
Nov 2001 time: 05:13
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This was pretty easy, but obviously I didn't push as hard as some folks here. I did the typical expand / expand / horsemen attack. Americans were my first victims, followed by the Indians. I left the Zulu alone early on because Impi can force losses against horsemen. When I got Chivlary I wiped 'em out.
I don't really see how you get a domination victory before 1200 AD. Sure, it's easy enough to get your own continent under control well before then. The issue is getting Navigation or Magnetism for the cross-ocean attack early enough.
- Gus
Attachment: gus_smedstad_1665 ad.sav
This has been downloaded 1 time(s).
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:13
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quote: Originally posted by BillChin
The rest is mostly mop up action. Domination victory in 1295, score of 4472. I seem to always be a step slower, and a few points behind NBarclay. |
Actually, you beat me by a 202 points. My save file for the official game is enclosed.
By the way, I replayed the game to hone my skills at using Riders (although I'm not sure how well what I learned will carry over into games at higher skill levels). In my first, third, and fourth replay attempts, I cut my margins too thin for the luck I had in my initial attacks and missed my goal of taking both enemy capitals. Those games, I aborted early. My second replay brought victory in 1000 AD and my fifth in 920 AD. (And that's trying to avoid taking unfair advantage of knowing the map.)
My top game came with a combination of three strategies:
(1) An "archers advance" opening using two archers each to take the enemy capitals. I used the archers to garrison the capitals after having had Washington flip in my first replay attempt when I just left a one-unit garrison.
(2) I then went into a combination of builder and settler flood tactics, building practically no more military for centuries. During that time, I went maximum research to get Riders. (Marketplaces were big on my build queue.)
(3) Once riders were ready, it was blitz-blitz-blitz.
My attacks started with America, capturing everything worth capturing and then making peace. (I left America with a couple size one cities that I could go back and take at will later.) After that war, I immediately hit India. The American war resulted in a golden age, during which I kept research high and beelined for Military Tradition.
Thanks to a lack of handy saltpeter, I wasn't in a good position to upgrade to cavalry during the Indian war, but I did upgrade my non-elite riders to cavalry in time for the (brief) Zulu campaign. During these wars, I kept pushing research, going after Magnetism.
I just barely managed to find the other continent with a combination of the Great Lighthouse and galleys before I discovered Magnitism (just as the Zulu war ended - I delayed that war to recall my elite riders in hope of getting a great leader). From there, it was upgrade my galleys and caravels to galleons, ferry my large cavalry and elite rider force across the waves, and blitz-blitz-blitz. Interestingly, the domination victory in that game came just as I was preparing to take the last two French cities for a conquest victory. (Mostly, I started with Japan and worked down, but some of my forces diverted south to hit the Iroquois while my main body was rampaging through England. Cavalry against pikemen is FUN!)
Nathan
Attachment: apolyton may 1150 ad.sav
This has been downloaded 2 time(s).
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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