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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:13
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quote: Originally posted by Boris Godunov
Oh, and who suggested DIDO? She wasn't even real! |
That's true. But since this game is a fictional rewriting of history, that's not going to stop them if they decide to go ahead with their sense of "political correctness".
Personally, I'd rather see Hannibal in as well, but we are talking about people who chose Joan of Arc above Napoleon. How can we be sure they won't pull something like that again?
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Mikhail
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flesh.and.binary
Mar 2002 time: 23:13
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Boris: True, but Native American culture is STILL American Culture. The building set of the Americans in the game IS Native American. The citizen heads are Native American. Iroquois, as you say, incorporate all North American natives. But, with a slight tweak of the civilopedia wording, the AMERICAN civ, could incorporate that as well. They've got everything else needed to represent the Iroquois.
Who says 'America' ONLY represents the COUNTRY? Didn't you make a point to the contrary the other day regarding Germany? I'm not anti-Iroquois, I'm anti-having-two-civs-that-encompass-the-same-thing, or at least COULD.. Especially considering that all surviving Iroquois are now part of the COUNTRY, as well.
Saying the Iroquois were just a part of "American" culture is painfully Eurocentric.
Depends on your interpretation of the term "America". Native Americans are 'American culture' United States culture is "Western Culture" 
(Sarcasm) The XP should add a Ukranian civ, preferrably super-powerful (/Sarcasm)
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Dom Pedro II
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The College of New Jersey
Nov 1999 time: 05:13
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I think the problem with the "realism" of democratic elections is that I don't think the player personifies the leader of the government. I think the player personifies the civilization as a whole: citizens, government, army, businessmen, everything. The reason is IF the player were to represent the government, in a Democracy or a Republic, you wouldn't control the workers, you wouldn't distribute labor, you wouldn't build banks, marketplaces, temples, cathedrals, colosseums, factories, manufacturing plants, Wall Street, Cure for Cancer, Theory of Evolution, Universities (maybe), and a slew of other things. In fact, only under Communism would you be in charge of controlling all these things. Otherwise the computer would manage these affairs.
Furthermore, until the period of telecommunication, much of the affairs of your extended empire would be unbeknownst to you until 2 or 3 turns later... an invading army could capture a city and you wouldn't even know till two turns after because you're just the king at his capital. Your armies would act independently of your command on far-off campaigns until the invention of the radio (unless you go with them in which case your domestic affairs would be taken out of your hands). Actually, this might actually give the AI a fighting chance of winning. 
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siredgar
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New York, NY
Nov 2001 time: 00:13
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quote: Originally posted by Mikhail
Also, the Incans would NOT be just a space filler. They were a large South American empire, which had a large military (I'm sure you've heard how the Spanish killed 80,000 Incan warriors, without losing a single man). |
This statement speaks for itself. How pathetic is that?
I'm not saying that the Incas did not achieve an impressive civilization. But in my opinion, compared to the other candidates out there, it is indeed a space filler. Face it, if the Incas were in Europe or Asia I don't think they'd have anywhere near as much of a chance of being included in Civ 3. Being the only South American civilization that is even moderately well-known, it gets the spot. But judging solely by merit, I'd put them way behind the Spanish, Turks, Koreans, Portuguese, Dutch, Arabs, etc.
I especially get upset when I see people pushing for civilizations that no longer exist and never achieved nearly as much as these JUST because they want to fill spaces. For example, the Korean civilization has been around for 5,000 years continuously, with only the past 300 years being bad ones. They made so many great scientific and cultural advances and essentially gave birth to the nation of Japan (which is already included in the game). These people also say that's there no room for them between the Chinese and the Japanese and yet take a look at how crowded Western Europe is! This is hypocrisy.
Judge by merit, not space.
Put in the Spanish, Koreans, Portuguese, Dutch, Arabs, etc. and worry about space later.
By the way, did you know that the Koreans defeated 1 million Chinese troops during one war leading to the collapse of the Sui Dynasty? Compare that to the Incas who lost all their men and didn't kill any of the Spanish.
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Trip
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Hunt Valley
Apr 2002 time: 00:13
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quote: Originally posted by siredgar
Judge by merit, not space.
Put in the Spanish, Koreans, Portuguese, Dutch, Arabs, etc. and worry about space later.
By the way, did you know that the Koreans defeated 1 million Chinese troops during one war leading to the collapse of the Sui Dynasty? Compare that to the Incas who lost all their men and didn't kill any of the Spanish. |
Except that already Civ 3 is not dependant upon merit, but space. The Zulus were a great civlization, but it really can't compare to many of the other civilizations of time. It, like the Iroquois was put in to round out the geographical diversity of civs throughout time. After all, I'm sure most people here would agree that Spain should have been included as opposed to the Iroquois, based solely upon merit. I'm sure that the design team at Firaxis knew this too, but for diversity of play and geographical location the Iroquios were included, and the Spanish were not. And, for the most part, the civs of Europe are basically clones of each other, when compared to the incredible diversity of other civs around the world. I mean, really, what fun would it be to play a game with Britain, France, Spain, Germany, Rome (Italy), Russia, Greece, Turkey, Holland, Portugal, Arabia, Carthage, etc. (unless, of course, you were playing on a map of Europe)? In a way I agree that the more significant civs should have been included, but in a way I agree with what Firaxis did because it makes things more diverse and interesting, instead of having no option but playing a European country, or maybe China. See what I'm saying?
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:13
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quote: Originally posted by Mikhail
Boris: True, but Native American culture is STILL American Culture. The building set of the Americans in the game IS Native American. The citizen heads are Native American. Iroquois, as you say, incorporate all North American natives. But, with a slight tweak of the civilopedia wording, the AMERICAN civ, could incorporate that as well. They've got everything else needed to represent the Iroquois. |
If you're going by Firaxian "cultural" dileneations, fine...but otherwise, Iroquois and American culture are very different things. Look at the word "American"...It's a European word given by Europeans to the land, coming from European explorer Amerigo Vaspucci. Where do the Iroquois fit into this?
Remember, Iroquois culture existed for 100s of years before the word "America" even existed.
quote: Who says 'America' ONLY represents the COUNTRY? Didn't you make a point to the contrary the other day regarding Germany? I'm not anti-Iroquois, I'm anti-having-two-civs-that-encompass-the-same-thing, or at least COULD.. Especially considering that all surviving Iroquois are now part of the COUNTRY, as well. |
Well, under these terms, we might as well only have 5 civs at all: American, European, Mediterranean, Asian and Middle Eastern. After all, all the individual civilizations COULD fit under those.
As for the surviving Iroquois...well, you're not totally right. Given Iroquois represent all Native "Americans," you should know that Indian Reservations are considered to be (in name at least not in practice) sovereign territory of the tribes. There is a significant Iroqious freedom movement that operates in the NE US and SE Canada.
Had the Natives willingly united with the colonials to form a united country, I could almost see your point...but they were conquered, brutally.
quote: Saying the Iroquois were just a part of "American" culture is painfully Eurocentric.
Depends on your interpretation of the term "America". Native Americans are 'American culture' United States culture is "Western Culture" 
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I don't think many Natives would ever say their culture is "American." Ribannah, any thoughts? 
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:13
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quote: Originally posted by Dom Pedro II
I think the problem with the "realism" of democratic elections is that I don't think the player personifies the leader of the government. I think the player personifies the civilization as a whole: citizens, government, army, businessmen, everything. The reason is IF the player were to represent the government, in a Democracy or a Republic, you wouldn't control the workers, you wouldn't distribute labor, you wouldn't build banks, marketplaces, temples, cathedrals, colosseums, factories, manufacturing plants, Wall Street, Cure for Cancer, Theory of Evolution, Universities (maybe), and a slew of other things. In fact, only under Communism would you be in charge of controlling all these things. Otherwise the computer would manage these affairs.
Furthermore, until the period of telecommunication, much of the affairs of your extended empire would be unbeknownst to you until 2 or 3 turns later... an invading army could capture a city and you wouldn't even know till two turns after because you're just the king at his capital. Your armies would act independently of your command on far-off campaigns until the invention of the radio (unless you go with them in which case your domestic affairs would be taken out of your hands). Actually, this might actually give the AI a fighting chance of winning. |
All this is waaaaaay beyond what I was suggested. I was just saying, to add one measely extra layer of depth and realism, the civs should have some superficial semblance of dynastic and governmental change. I'm all for abstracting the civ's actions in order to make the player responsible for all things, but I don't see the hurt in saying "Hey, if you want the bonus of Democracy, ya just might have to worry about an election!" And it's not like losing the election would end the game or kill your civ...It would just cause minor hiccups, like a real election and transition of power would.
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:13
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quote: Originally posted by siredgar
I'm not arguing for a Eurocentric game. I'm just saying that most of the greatest civilizations of the world have come from Europe AND Asia. But not the Americas, Africa, or Australia.
I'm not saying that space considerations shouldn't be taken into account at all. But let's judge more by merit, less by space. Really, I'm surprised no one has been pushing for a Penguin civ to fill the space in Antarctica!
In my opinion, the greatest civilizations in world history are (roughly, though not exactly, in order):
1. English (Europe)
2. Chinese (Asia)
3. Romans (Europe)
4. Americans (Americas)
5. French (Europe)
6. Spanish (Europe)
7. Russians (Europe-Asia)
8. Egyptians (Africa)
9. Babylonians (Asia)
10. Germans (Europe)
11. Arabs (Asia)
12. Indians (Asia)
13. Japanese (Asia)
14. Portuguese (Europe)
15. Dutch (Europe)
16. Koreans (Asia)
17. Persians (Asia)
18. Turks (Asia-Europe)
19. Phoenicians (Asia-Europe-Africa)
20. Mongols (Asia)
21. Assyrians (Asia)
22. Vikings (Europe)
23. Inca (Americas)
24. Khmer (Asia)
P.S. I reserve the option to change my mind at any time since I came up with this list in only five minutes. |
An interesting list...but I think specious. Trying to determine the intrinsic value of a civilization over another is simply open to too many variables, vagaries, and subjectivism. What are the criteria?
I think even making a list like this (no offense) is Eurocentric, as it is a very Eurocentric tendency to compare things, rank them, make lists out of them.
Instead, I think a better approach is to take each civilization on its own merits within its own scope of history...and also to realize how much "civilization" itself is a subjective, arbitrary term. These societies for the large part all fed off one another, interacted, exchanged ideas and technology and culture. And each had their ebbs and flows of power. After all, whilst the Englishmen were wallowing around in their own filth, the Arabs were enjoying a golden age of prosperity and enlightenment.
Can't they all just get along?
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monkspider
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banned
Aug 2001 time: 23:13
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quote: Originally posted by Boris Godunov
My criteria henceforth will be:
1) Who had the best uniforms
2) Who has the best food
3) Who made the best music
Right now, it's a 3-way tie between 1) Brits, 2) Mexicans and 3) Germans.
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You have a fair point Edgar, and I don't think anyone is going to dispute that the Spanish had a greater impact on history than civs like the Iroquois, but you can't underscore how UNIQUE Native-American culture was compared to any other civilization in the world. To leave such a huge chunk of humanity unrepresented would be a tragedy. After all, the point of Civ 3 is to rewrite history. In fact, that was one of the buzz phrases they had going during the early ad campaign, was it not? Perhaps in a different world, in a different time, on a different plain of reality, the Iroquois ruled the world. 
However, your basic point that the civilizations that had the most impact on history should always have a certain system of brownie points working for them is a fair one. But certainly you would agree that groups as massive and unique as North American natives and Sub-Saharan Africans deserve representation in a game such as Civ 3, do you not?
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