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georges bonbon
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In the latter stages of the game the AI tends to refuse to speak with the humans and is seemingly not bothered with WW.
Has anyone found a way to force communications?
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georges bonbon
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doesn't work even with several cities in one turn
and doesn't work with one or two cities in one turn
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Ethelred
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quote: and is seemingly not bothered with WW. |
It does seem that way at times but they do have the same problem. Sometimes they change government to one that is immune to war weariness. I have occasionly seen the AI cities start burning.
Its hard to get their attention at the start of a war because people were exploiting AI in the version of the game. Soren had to put a minimum time limit on how long a AI would stay incommunicado. Also if you have a bad rep they may take a long time to ever talk to you again. It doesn't have to be your fault either. I have learned not to make peace while I have an active MPP for that reason.
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georges bonbon
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quote: Originally posted by zulu9812
Are you at war with them? In peacetime, at lest in my experience, they never refuse to speak unless I've only just gone to war with them - after a few turns they calm down, so I can cummunicate during war-time as well. |
I am at war with the Americans, the Romans and Chinese. The three of them have declared war. Americans and Romans have an alliance.
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georges bonbon
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bumb ....
Any new ideas, because the problem remains the same.
You can be on the brink of destroying them, you can be on the brink of taking a resource, but they will not talk.
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:19
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remember that there is a mininum # of terms before the AI will talk to you after declaration of war (from either side). Usually, I find that the AI is willing to talk after 6 turns no matter who is winning.
However, if you've repeatedly broken peace treaties (before the 20 turns are up), the AI is less likely to talk to you, even if they are facing elimination.
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