Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > !!!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
silveraxe is offline silveraxe
Settler

Oct 2001
time: 06:13
  Old Post 03-05-2002 22:41
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Scenario creation Support Apolyton, buy GURPS/ Alpha Centauri

Hi there folks.
I would like to do a SCENARIO. where things have already happened you know.
Are there some place to read about how to define regard,- trust,- startyear,- cost of researches and that kind of stuff?

Last edited by silveraxe on 03-05-2002 at 23:06

DDowell is offline DDowell
Chieftain
Västerås, Sweden
Nov 2001
time: 06:13
  Old Post 03-05-2002 22:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

Hi Silveraxe.

There are plenty of posts about scenario editing. Why not start by looking at Apolyton CTP2 modification page (thats where I started) and maybe reading hexagonia's manual.

DDowell is offline DDowell
Chieftain
Västerås, Sweden
Nov 2001
time: 06:13
  Old Post 03-05-2002 22:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

...one more thing!
Change the title of this thread to something more informative.
If everyone posted threads like this, this forum will become rather cumbersome to use.

silveraxe is offline silveraxe
Settler

Oct 2001
time: 06:13
  Old Post 03-05-2002 23:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

how do I delete the topic?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:13
  Old Post 03-05-2002 23:15 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Too late... 5 minutes has gone already.

Hi, by the way

The questions you have asked are really two things. You can alter scenarios by changing the text files, and more abstract stuff has to be done by SLIC coding.

For all your text modding questions, Hexagonia's modders guide is the first place to look. For SLIC help, just ask, but it can be complicated, and you might want to hang around getting a feel for things first. If you haven't already done so, check out Joe Rumsey's guide to making a scenario. It should be in the readme file. (Or was that CtP1?)

Anyway, in answer to your first questions:

Startyear can be done by making a file called turnlength.txt in the scen0000 folder. See the Activision scenarios for the format to follow, and remember the line numbers.

Cost of researches you can change in advances.txt, which you will need to put into the scen0000/default/gamedata folder.

Regard and trust have to be done using SLIC code, an in-game scripting language. There are various threads around with a similar thing, but basically, make a blank file, and name it scenario.slc in the scen0000/default/gamedata folder. Then add into it these lines:

code:
HandleEvent(BeginTurn) 'silveraxe_init_scen' pre{ LogRegardEvent(4, 1, -9999, 0, ID_SA_REGARD); DisableTrigger('silveraxe_init_scen'); }

For the line with numbers in, the first is the player who's opinion you are setting (4). The second is the player to be the target of the hate/love (1) the third number is the' respect coefficient' so the bigger the number, the greater the love, the further negative you go, the more they'll hate you. The fourth is a 0. No reason...
After that, the ID_SA_REGARD bit is the associated text, so you will need to make a scen_str.txt in scen0000/english/gamedata and add the line:
code:
SA_REGARD "insert text here. I don't think it displays anyway"

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:13
  Old Post 03-05-2002 23:18 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

quote:

how do I delete the topic?

You can't, but we all read everything anyway.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0368 seconds (88.41% PHP - 11.59% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net