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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:13
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...about the civ3 Expansion Pack, that is!!!
More civs...so what!!!! A nice feature but not one to make me rush out and get it - same with the added UUs that those civs will have. More eye candy than anything.
Turnless multiplay...Hmm, sounds somewhat intriguing. My guess is that it allows all players to move their units and then at the end of the turn, the computer resolves everything. I don't think it means something like AOE or EE, in a purely RTS format.
Here's the biggie though - It's supposed to include some scenarios, which implies that the Editor may be in a workable state. After all, if Firaxis can place cities, units and so forth, they must be using a workable Editor to make that occur.
How workable though remains to be seen. Any guesses whether Modders can create scripted events? Based on Mikes quote (see Immortal Wombat's sig) that appears unlikely.
Overall...not too impressed by it - wait and see after the initial rush of fanatic players to buy and test.
Let's see if they can get a true stacking/grouping feature and eliminate some of the late game tedium issues.
Last edited by hexagonian on 04-05-2002 at 01:00
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:13
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Its what I was expecting, a MP/scenario editor X-Pack, but I certainly won't be rushing out to the shops straight away, I'll wait for the first 3 X-Pack patches, and see what player reports are like.
re my sig Mike only said that for languages, and from what I gleaned in my thirty seconds of having his attention in the last Patch chat, he will endeavour as far as possible to make a non-scripted events technique just as good as SLIC. IMO, that is well nigh impossible, but we'll see. If it surpasses AoK's one by a significant amount, I may see about buying it.
But turnless multiplay sounds interesting. I found a RTS chess game online somewhere (search the Other Games forum for details) but that was mental. Pieces going everywhere, and strategy goes out the window...
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:13
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I will buy it with no doubt, although I have no need to rush in the stores. I probably will have to buy it in Amazon, because Infogreed Germany won't sell an English XP here since the German version is out.
Hexagonian, I dare to disagree with you concerning the UU's. They add a nice individuality to each civ. They are short-living and hence not much imbalancing. Although it's not so far developed like the faction differences in SMAC, traits and UU's add more color (not eye-candy, graphics are unimportant) to the game. So, for instance, if you plan to attack Greece, you'd better don't do it in the ancient age (where the Greeks were really strong), because you'll face Hoplites. And so on. CtP2 would do well also to allow more differences between it's civs. What use do I have of so many civs if they are all the same, except for a name and a color? By the way, if you find it imbalancing, let's say for multiplayer: They can be turned off with one mouseclick.
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:13
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Apples and Oranges.
I like CTP2 for whatever reasons I do. I played around with Civ3 and it just wasnt for me. Dosn't matter what they do with it.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:13
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So, an expansion pack for Civ3. Ho, hum. It'll still be too much like Civ2 to interest me.
I think a more ominous event on the horizon is the forthcoming release, next Spring, of Rise of Nations. Even though it's yucky RTS - I don't think I've ever played an RTS game that's kept me interested for more than a week or two - it's got lots of interesting ideas and will be extremely modifiable. Moreover, it will undoubtedly be supported by BHG and, lets face it, how many of the modders on this forum wouldn't mind getting advice on game design and programming from the likes of Brian Reynolds, Jason Coleman, and/or Tim Train.
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centrifuge
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Have you guys checked out some of the new features of the Civ3 XP, that were just posted at Poly Civ3? It will supposedly have full scenario creation support, but we'll see. Implementation of newly created units still seems sketchy. IMHO they appear to be presenting a fairly nice package that includes stacked units. We'll see if the stacking matches up to CTP.
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