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Captain
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by Divine Right
May 2001 time: 00:13
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Not a lot of responses so far! But I'm a bit surprised people would say no to another option (for the editor of course!), instead of picking the 3rd choice.
airport idea is good. constructing aircraft requires a lot of infrastructure. makes sense to me. also, think of the strategy you could employ. if you bomb someone else's airports or factories, you could prevent new aircraft or tanks from being produced, just like IRL. This would make builders more powerful and the protection of buildings more important (again an option, warmongerers who just want to steamroll enemies without challenge can turn it off or set to no prerequisites).
remember that this is probably already possible with minor coding changes (bldgs already have prereqs, and some units have prereqs - ex. ships need water tiles!).
unfortunately, I don't know how to hack things, so I will have to wait and hope someone else does, unless firaxis does (but given that they hid the Add/Delete buttons, I don't think they will).
who knows how to mess with this? gramphos? jimmyh? anyone?
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:13
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I'm against, but not because it would be too confusing for the player. Rather, because it would be too confusing for the AI : it would have to balance carefully its overall situation, it would have to think if the UU-wonder is worth it etc.
Another problem is the very fact your UUs wont be UUs anymore : everybody which builds the UU-wonder will be able to produce them. At the end of the game, I'd bet everybody will have the unique modern armor.
Plus, it would be possible to have several UUs per game, which loses the importance of choosing your Civ according to the arrival of its UU in time (I never play an ancient Civ because I love a golden age in the medieval era)
Lastly, it would be against the historical feeling of the game... I'm not fond of seeing my Zulu Samurai attacking Indian Jaguar warriors. True, some people might feel this is precisely what "rewriting history" is about, so this reason is not the most important
If there was some flexibility in the UU, I'd rather say it should be oriented by your resources, your military production etc (for example, you could specialize in bronze swordsmen )... Something much more flexible than simply building a wonder. But I suppose we won't see this before Civ5
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Captain
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by Divine Right
May 2001 time: 00:13
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quote: Originally posted by Spiffor
I'm against, but not because it would be too confusing for the player. Rather, because it would be too confusing for the AI : it would have to balance carefully its overall situation, it would have to think if the UU-wonder is worth it etc.
Another problem is the very fact your UUs wont be UUs anymore : everybody which builds the UU-wonder will be able to produce them. At the end of the game, I'd bet everybody will have the unique modern armor.
Plus, it would be possible to have several UUs per game, which loses the importance of choosing your Civ according to the arrival of its UU in time (I never play an ancient Civ because I love a golden age in the medieval era)
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Good point! My quick response is that if you make it a GREAT Wonder, only 1 CIV can build it, right? So only the person who goes for "Military Industrial Mega-Complex" gets the Modern Armour UU.
Also, this would only be a problem (everyone goes for same UU) if there was clearly a single advantage over every other UU. I suspect this is mainly a problem with the culminating UUs, so earlier UU wonders could still be small wonders. Further, not everyone might go for modern armour UU (ex. many complain that the F-15 comes too late in the game to play a decisive role), if modern armour is late game and the benefits perhaps not worth the construction cost of the wonder.
(Besides, there's already the same funneling in existence, all modern civ 3 ground forces are composed of mech inf and mod arm - which is why I've modded it so there's increased benefits for diversity. )
A final solution would be to make the U.N. wonder have the SAME replacement flag that the UU wonders did. Thus, if you want to win diplomatically, you must sacrifice the UU wonders. If the U.N. wonder is too easy to give up, then make it some other wonder that will be beneficial to those who choose not to have a late game UU.
quote:
Lastly, it would be against the historical feeling of the game... I'm not fond of seeing my Zulu Samurai attacking Indian Jaguar warriors. True, some people might feel this is precisely what "rewriting history" is about, so this reason is not the most important
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Rewriting history is what it's all about for me. Heck, otherwise, the Aztecs should vaporize in the industrial age, and the Americans should suddenly pop into existence then. More historical, but not necessarily more fun.
quote:
If there was some flexibility in the UU, I'd rather say it should be oriented by your resources, your military production etc (for example, you could specialize in bronze swordsmen )... Something much more flexible than simply building a wonder. But I suppose we won't see this before Civ5 |
sure, of course, but I'm just looking for a "quick fix" using a bldg workaround (b/c I think it's feasible for a hacker to do) and this is better than nothing in my opinion.
Last edited by Captain on 04-05-2002 at 19:24
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