Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > AI attacking itself?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:13
  Old Post 04-05-2002 01:08 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI attacking itself? Lose 30 kilos (of popups)

How often is it that you see 2 AI players go to war early on in a game? I can't recall more than 1 time that I've seen 2 AIs fight before 1000 AD. That one time I saw 1 AI galley sink another, and that was it. No massive invasions, no changing of territory. It seems to me the only person the AI ever wants to fight early on is the player... at least in my experience.

ChaotikVisions is offline ChaotikVisions
Prince
Oklahoma, USA
Apr 2002
time: 23:13
  Old Post 04-05-2002 01:45
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

I've seen plenty of wars among the civs early on. Usually they'll wait on a big cont to see whos the weakest then hit him. The comps are mostly vultures in war, if 2 or more civs start fighting, other civs on that cont will join in and go for the weakest one. I also played in a game where Egypt destroyed Greece on a big cont early on, by the time I met up with Egypt they were huge and covered the whole cont, never could pass them in power because of that.

Bautou is offline Bautou
Chieftain

Jan 2002
time: 23:13
  Old Post 04-05-2002 02:22
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

I've found it depends on how equally matched the AI civs are and how closely packed they are. If every civ gets a relatively decent starting location that gives them room to expand unhindered, then there will usually be relatively few wars (if any).

If one civ gets blocked in by another civ, then usually war will break out (most commonly if two civs have to share an island starting position). Also, if one civ is pretty weak (usually due to a jungle start) then the other AI's will do the jackal thing and knock the weakest civ off.

On the otherhand, if the Zulu and Aztec start side-by-side then a war is almost guaranteed.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:13
  Old Post 04-05-2002 02:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Lose 30 kilos (of popups)

Definately, it is all about getting more land. When the free land runs out, then there is He## to pay.
Case in point: Don't ask the computer to removed his escorted settlers from you territory (on the way to some lame property) unless you are ready to go toe to toe. I usually just screen them out with extra units.

R:PM

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:13
  Old Post 04-05-2002 03:18 Visit Grrr's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

The AI usually doesn't go to war early in my games. Maybe because I only use huge maps .

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:13
  Old Post 04-05-2002 03:26 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

quote:
Originally posted by Grrr
The AI usually doesn't go to war early in my games. Maybe because I only use huge maps .

Yep, I suppose that's why. I have to admit, I've only used a map other than huge 1 other time, and that was by accident.

Denday is offline Denday
Chieftain
New Zealand
Apr 2002
time: 17:13
  Old Post 04-05-2002 03:43
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I don't normally see AI fight but they do fight the weaker ones ocasionally

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0355 seconds (88.83% PHP - 11.17% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net