Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Managing cities: the order
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 04-05-2002 02:28 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Managing cities: the order Full PM-box? Change here!

This is the order how the cities are managed. Please correct if it is wrong.

A. cities are processed (the last city goes first):

1. increase/decrease population

city growth ...the computer chooses the new square to work (the food first)
else(!)
famine ...if city size is decreased (no Settler) then the computer chooses all squares to work
famine come up only if the food box was completely empty (you can rotate turns with 1 surplus and 100 shortage) and there is no city growth in the moment

2a. shields added to the production and the production is finished eventually (if settler is built then the city size is decreased and the computer chooses all squares to work)

2b. unit support: checked if shield production is higher than number of units supported

3a. riot flag is set

3b. WLTxD is checked (if population is increased then the computer chooses the new square to work)

4a. taxes added

4b. upkeep of improvements

5. beakers added to the research; the new tech eventually (if that tech is a "government" tech then player can set the revolution flag, i.e. set the government to anarchy)

B. government change

if Oedo year and revolution flag then new government


Examples:

The city that riots loses gold immediately but shields next turn.

"Instant revolution" (computer has asked the player about revolution in the phase 5) puts into anarchy only cities that are proceeded after the city where the "government" tech is reached.
(Anarchy is despotism with zero trade and beaker output and a little bit (by 1/3 ?) higher shield waste)

If you are switching goverment then WLTxD doesn't work for cities that fell into anarchy

Last edited by SlowThinker on 04-05-2002 at 19:37

debeest is offline debeest
Prince

May 2000
time: 21:13
  Old Post 04-05-2002 10:01
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

It's worth noting that a city with a full food box will add a citizen even if there is no extra food. I don't know how many boxes of food I wasted before I realized that it was too late to rush-buy an aqueduct on the turn when the box was already full, and that even cutting the extra food to zero wouldn't prevent that loss. City tries to grow, fails, but food is gone.

Note also that it's different with WLT_D; city improvements such as aqueduct or marketplace get built before the WLT_D check, so (1) a size-8 city will get to grow if you completed the aqueduct, and (2) a city that celebrated itself into a new red-faced citizen in step 1 can continue to celebrate because a temple or marketplace takes care of it before the check.

Also note that you can only complete the "instantaneous" government change if this is the city processing phase at the beginning of the Oedo year, not at the end of it. And you can't trust the date that 2.42 shows you.

I can't verify the exact order of all of these steps. For example, I don't know how you'd tell what order the taxes, the science, and the WLT_D check come in. But I can't identify any error in your description.

Great Library?

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 04-05-2002 19:32 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

quote:
Originally posted by debeest For example, I don't know how you'd tell what order the taxes, the science, and the WLT_D check come in.

To verify I run a test: all events in one city, and messages went in that order.

quote:
It's worth noting that a city with a full food box will add a citizen even if there is no extra food.

Yes. If the shield box is full, then you have the product prepared immediately. But if the food box is full, then you have to wait one turn, the effect is delayed.
quote:
and that even cutting the extra food to zero wouldn't prevent that loss.
Not only zero, you can be in hunger, for example -100, and you lose nothing. (point A1)

quote:
Also note that you can only complete the "instantaneous" government change if this is the city processing phase at the beginning of the Oedo year, not at the end of it.

I don't understand...You want to say that if the last city (city nr 1) completes the tech then the Oedo wan't work?

quote:
Great Library?

Out of order now. Librarians lost keys

debeest is offline debeest
Prince

May 2000
time: 21:13
  Old Post 05-05-2002 02:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

ST -- sorry if I was confusing. Let me try to be clearer. The player's experience of the game, beginning with the first turn, is that FIRST comes the player's turn, in which the player moves, and then at the END of the player's turn, there's a computer-driven period during which all the AI civs and barbs move, and then you come to the city-processing phase. To me, the "feel" of the game is that that interim period is part of the year-turn that it follows, but the reality of the game is that it's part of the turn to come. So if you play out an Oedo year turn, and then during the interim phase you get the new government tech, it's too late to take advantage of it during that Oedo year; you need to wait three turns and revolt during the turn before the next Oedo year. You only have the "instant revolution" option if you get the government tech during the interim phase BEFORE the Oedo year.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 05-05-2002 03:30 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by debeest
ST -- sorry if I was confusing. Let me try to be clearer

I have a suspicion the problem is on my side, but I know you like to be polite and so I will let you to claim that you were unclear and confusing.

I understand you wanted to say that in the turn the phase (1) where food, shields are added etc. (and the change of government is checked) precede the phase (2) where player moves with units and set production in cities.
Understood, explained.

But I am confused again:
I though that the human player has equal status as the AI players, i.e. the order of the turn is
white phase (1), white phase (2), green phase (1), green phase (2), dark blue phase (1), dark blue phase (2) ...

Do you want to say the order is
human phase (1), AIs phase (1) and (2), human phase (2) ?

debeest is offline debeest
Prince

May 2000
time: 21:13
  Old Post 05-05-2002 04:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

No, I quite agree with you. But the player sees little of what the AI civs are doing, and none of the city processing, so it FEELS (to me at least) as if there are just a player-movement phase and an everything-else phase. Thus it's not clear which year you're in when you're offered the revolution, until you know how it works and have been paying attention to the date.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:13
  Old Post 05-05-2002 07:02 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

ST, no it is Human player(s) moves (by color order), AI player(s) moves (by color order), then NEW TURN with processing of food, shields, money, and beakers (in color order) followed by moves.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 05-05-2002 21:08 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Straybow
ST, no it is Human player(s) moves (by color order), AI player(s) moves (by color order), then NEW TURN with processing of food, shields, money, and beakers (in color order) followed by moves.

It looks it is me who is right:
I started a test: a hotseat game, humans are green (2st civ) and orange (6st civ). I checked the land area in the demographics window in 4000BC: green was 2nd, he didn't move, then orange was 5th.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:13
  Old Post 06-05-2002 11:41 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
I'm not trying to be a slow thinker here, but… Support Apolyton, buy Civilization: The Boardgame

No, my point was that the turn processing is separate from the player/AI moves, and that turn processing goes strictly by color order. If two civs are due to reach AC on the same turn, the one with higher color precedence wins, whether AI or human (that's why many play OCC as white, just in case).

I'm not sure I get what your hotseat demonstration proves. "Green was 2nd, he didn't move," which means what? "then orange was 5th" which means what?

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 08-05-2002 05:38 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

Straybow,
I am sorry, I was too brief.

Green was 2nd in the land area, i.e. just one civ moved its units before (the white AI).
I didn't move with green settlers, and so the land area of green didn't increase. I hit "end of turn".
Then orange was 5th in the land area (before moving), i.e. just 4 civs (white, dark blue, yellow, light blue) moved its units before.

This demonstration proved that human(s) moves are not separated from AIs moves. The order of moves is by the civ color.



quote:
my point was that the turn processing is separate from the player/AI moves,

"turn processing" - does this correspond to the "phase 1" (the program adds food, shields etc. ) in my post higher?
I ran another test now. It proved that "phases 1" are not performed together, ie. before movements (phases 2) of all civs.


Conclusion: I contend the order is
white phase (1), white phase (2), green phase (1), green phase (2), dark blue phase (1), dark blue phase (2) ...

Last edited by SlowThinker on 08-05-2002 at 05:50

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:13
  Old Post 08-05-2002 06:59 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton

ST, on the first turn there is no turn processing. In a regular game there are no cities, so there is nothing to process. In a scenario the setup is the "turn processing," as it were.

If that is "phase 1" then it would be first turn phase 2 (by color order) then [phase 1 (by color order), phase 2 (by color order)] x turn.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 08-05-2002 17:36 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

quote:
ST, on the first turn there is no turn processing. In a regular game there are no cities, so there is nothing to process.
I think this is OK. I would say there IS the turn processing, but it is empty (the program finds out there is nothing to do). This situation may continue more turns.

I suppose the scenario setup is something special that precedes all the game.

quote:
Originally posted by SlowThinker I ran another test now. It proved that "phases 1" are not performed together, ie. before movements (phases 2) of all civs.
About this test: I was yellow, there was white (AI) warrior besides my city. I rushbuilt a phalanx that should defend my city. Next turn white warrior entered my city without a battle. The phalanx wasn't finished yet.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:13
  Old Post 09-05-2002 21:28 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Interesting. That would indicate each civ's processing and moves are sequential. Must consider some ramifications…

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:13
  Old Post 10-05-2002 00:06
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by SlowThinker

About this test: I was yellow, there was white (AI) warrior besides my city. I rushbuilt a phalanx that should defend my city. Next turn white warrior entered my city without a battle. The phalanx wasn't finished yet.


But why is this confusing? White moves before yellow, and the phalanx would have been built after the white move. I always thought processing was done before moving individually for each civ, which seems consistent.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 11-05-2002 03:22 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by DrSpike
But why is this confusing? White moves before yellow, and the phalanx would have been built after the white move. I always thought processing was done before moving individually for each civ, which seems consistent.

Straybow thought that the turn starts by cities processing of all civs (and so the cities processing is separated from the moves):
quote:
Originally posted by Straybow
No, my point was that the turn processing is separate from the player/AI moves...

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:13
  Old Post 11-05-2002 06:31 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

But did we not all know that anyway?

The SGs totally pi$$ed out of their collective minds......

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 11-05-2002 15:12 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Enter the AD-FREE zone

I would understand if the word order is
But did not we all know that anyway?

But I will suppose the meaning is equal:

What did we know, SGs? The city processing of all civs is separated from the moves or not?

The SlowThinker, always prepared to doubt.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:13
  Old Post 11-05-2002 18:53
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I'm sure SG will clarify now that they probably aren't so.........lubricated.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:13
  Old Post 12-05-2002 15:29 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

We had always supposed that each civilisation AI and human played their entire turn in neat little bundles as indicated by the colour square in the rh panel - ie White processes its cities and then moves its pieces followed by yellow doing the same thing etc ... Admittedly as we have little or no MP experience we are not yet accustomed to being able to handle ones cities during others moves -- hence our simplistic assumptions -- which appear to have been vindicated....

SG[1] - sober and speaking for SG(2) - he hopes

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:13
  Old Post 12-05-2002 18:13 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by DrSpike
I'm sure SG will clarify now that they probably aren't so.........lubricated.

DrS - is there a Tesco near you - if so go and investigate the wine section where one can obtain a wonderful red decoction entitled "Old Git" -- well as we both qualify - we try very hard to stay in a state of permanent lubrication ...

Sometimes we fail however :bummer:

SG[1]

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:13
  Old Post 12-05-2002 18:59
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Scouse Gits

DrS - is there a Tesco near you - if so go and investigate the wine section where one can obtain a wonderful red decoction entitled "Old Git" -- well as we both qualify - we try very hard to stay in a state of permanent lubrication ...

Sometimes we fail however :bummer:

SG[1]


I will check it out sometime.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 26-05-2002 16:05 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Increase the size of your Attachments

Straybow was probably right partially. I have understood that the PBEM experiences brought the knowledge that the AI cheats and intervenes also when it is not its turn: it changes production when it is attacked and it moves units with remaining movement points.

shade is offline shade
King
of bribery.
May 2001
time: 06:13
  Old Post 27-05-2002 03:51 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Tired of ads?

SlowThinker You forgot to put in pollution...The only thing I can say about this is that it is counted before improvements are build(the computer always does it to me: turn zero no pollution markers at all in a city, turn 1 build a factory=> immediate polution, rushbuild recycling/Solar-plant, turn 2 again polution and the building is finished??? )

Shade

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:13
  Old Post 27-05-2002 21:03 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton or Terrorists Win

Shade, noticed. Will test later.

quote:
Originally posted by SlowThinker
Straybow was probably right partially. I have understood that the PBEM experiences brought the knowledge that the AI cheats and intervenes also when it is not its turn: it changes production when it is attacked and it moves units with remaining movement points.
I was wrong probably...I want to say I was right and Straybow was wrong...

Anyway my reasoning in the quote is bad.
You play a PBEM as Russians, you save the game and post it to Germans. The German player opens the game in the status where it was saved, i.e. it is the end of Russian turn. So the AI takes Russians (it can only manage cities if Ctrl-N was pressed by the human player), then passes the baton to Germans.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0586 seconds (93.57% PHP - 6.43% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net