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PhoenixPhlame73
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San Antonio, Texas
Apr 2002 time: 23:13
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Don't give them ideas!
Someone delete this!!!
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:13
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quote: Originally posted by DarthVeda
They'd make the multiplayer a pay service like Asheron's Call or some other dodgy Massively Multiplayer games I can name. |
That is the exact problem that chased me away from Ultima Online. I wanted to subscribe, but when I heard about a monthly subscription fee... NO WAY!!!
Anyway, regardless of whether or not they make multiplayer cost you, I don't really care, because I'm probably not going to be taking part anyway (depends on how this "turnless" idea turns out).
Though, for the sake of those who will definitely be playing MP, I hope you are wrong.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:13
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Anyway, I'd rather see a service with loads and loads of ads than one I have to pay for. That's how free online services get their money... ADVERTISING!!!
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Scientia
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In front of my PC
Feb 2002 time: 00:13
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quote: Originally posted by LordAzreal
That is the exact problem that chased me away from Ultima Online. I wanted to subscribe, but when I heard about a monthly subscription fee... NO WAY!!!
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Wow . . that brings back memories. What chased me away from UO was the lag problems, rampant PK's with excessive cheating, and an unbalanced economy that prevented you from making any money outside of stealing or joining a guild. The shopkeepers kept running out of money because everyone would sell common items to them for cash.
I was a beta tester for UO (still have the CD's somewhere). I was also a beta tester for Meridian59 (Captain, Meridian Militia). This was long before I knew about any of the Civ games, and I admit that the negative aspects of MP in those games is what prevented me from playing MP in Civ II (or any of my other MP compatible games for that matter).
I think Civ III MP might be worth trying, as long as the programmers anticipate/fix any exploits that upset play balance. You'd be surprised (or perhaps not) of what some players can come up with to bend rules and cut corners and achieve an "edge". There was a cheat in Meridian59 that allowed you to increase combat stats by standing in an open doorway and attacking doors. Combat in cities was prohibited, but I found a way to attack other players (PKers) by casting a defensive spell that caused damage to everyone nearby if I broke concentration by moving.
There's not really anything directly comparable to this in Civ III, but if a cheat such as MULTI still existed (or the ability to hexedit client side game files to affect stats), I imagine most players would be angry to learn that it was used in an MP environment. I'm sure everyone here would agree that when MP does roll out for Civ III, the winner should be the player that plays the best strategy. Of course, there will be some luck of the draw with starting location, resource availability, goody huts, etc.
The exciting part of the MP challenge is in anticipating opponent strategies (not the same old AI ICS) and devising effective counter-strategies. A little bit of brain over brawn! 
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