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Mark_Everson
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Canton, MI
Jan 1970 time: 00:19
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I had a good stretch with EU2 for about ten hour of play, everything seemed to be going sensible. But my latest experience with peace negotiation was Very frustrating. How can I have 99% success, and yet the best the other side will agree to is to give me 20% of what I've conquered? I wouldn't care about the peace if I could actually derive economic benefit from the conquered provinces. But that is not available with the game design... I'll give a few more details in the hopes that someone more experienced can suggest a work-around.
I'm just learing the ropes, so I'm playing France at the weenie level in the age of exploration scenario. In my initial aggressions I was reasonably successful in this game, and ate about five provinces to the NE and another 5 in northern Italy. This earned me a "rather bad" badboy value. Then I built up and attacked Spain, both to my SE and southern Italy. I bungled handling my 2:1 troop superiority, so I couldn't take 'em over completely, but managed to conquer something like ten provinces total. I was able to get something like four of them in the peace, which I considered a bit frustrating, but workable.
Then I turned my sights upon England. I took basically everything they had, excluding colonies and trading posts because I didn't want to chase all over the map since this was just a learning game. I took 15 provinces. The Best I could get was three average ones (Calais, Wesex and one other) at the peace table even thought I had a 99% victory score! This was a little under Half the victory score worth... What gives? It took me like 3 hours of playing to take all of England, and I will pitch the game rather than have to do it 5 times to get what I've already earned on the battlefield.
For the small countries its practical to get it up to 100% and then you can annex them, but powers that have colonies makes that a rather lenghty exercise.
Thoughts Anyone? I'm going to post this on the EU board, once they see fit to approve me posting .
Thanks in advance,
Mark
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Havard
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What provinces were you asking for?
Most countries are very reluctant to give up any core provinces, and particularly if they have other provinces. Did you try asking for their colonies?
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:19
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Hi Gents, thanks for the repiles, ideas, and questions. First of all, I'm going to give a link to the same discussion on the EU2 forum, its here .
Havard, I am asking for some of thier core provinces, because that's what I want. I asked at first for pretty much the whole of western england, maybe 5 or six provinces that added to about 80%. I can't ask for colonies and trading posts because I haven't conquered those, and so can't request them. And anyway, I don't Want them . I was trying to keep it simple. You can see more of my reasoning if you want to check the thread linked above.
Sagacious Dolphin, when they offered peace it was Calais plus every two-bit colony and trading post they had, but other than Calais nothing I wanted in the least.
I did go with Vassalization plus Calais in the actual game, but I'm frankly pretty disgusted with the whole thing. You should be able to get ecnomic value from conquered territories after six months or a year whether there is peace or not! The game is no fun because of that design decision, combined with the refusal of powers to accept reality in peace negotiations. If I get badboy points as soon as conquered provinces became economically functional that would be reasonable, and should be the thing that holds expansion in check. Not IMO utterly arbitrary rules.
At this point I doubt I'm going to be interested enough start another game, and its a shame. The micromanagement required in EU2 has me at the breaking point... And needing to conquer territory what seems like may be six times to actually get it all is just too much. Vassalization might be ok, but I have no way to know if vassals actually stay that way or not through a whole game. Based on history they shouldn't.
Thanks for all the comments,
Mark
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Havard
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quote: Originally posted by Mark_Everson
Hi Gents, thanks for the repiles, ideas, and questions. First of all, I'm going to give a link to the same discussion on the EU2 forum, its here . |
Hm... I'll take a look there too then....
quote: Havard, I am asking for some of thier core provinces, because that's what I want. I asked at first for pretty much the whole of western england, maybe 5 or six provinces that added to about 80%. I can't ask for colonies and trading posts because I haven't conquered those, and so can't request them. And anyway, I don't Want them . I was trying to keep it simple. You can see more of my reasoning if you want to check the thread linked above. |
As has been mentioned - sometimes the AI can be stubborn... And as I mentioned the AI is not too keen on giving up core provinces if it can avoid it... would you be? 
quote: You should be able to get ecnomic value from conquered territories after six months or a year whether there is peace or not! |
You do! You gain income from occupied territory, providing it isn't looted...
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Maniac
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Gent, Belgium
Jul 1999 time: 06:19
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quote: Originally posted by Mark_Everson
At this point I doubt I'm going to be interested enough start another game, and its a shame. The micromanagement required in EU2 has me at the breaking point... And needing to conquer territory what seems like may be six times to actually get it all is just too much. Vassalization might be ok, but I have no way to know if vassals actually stay that way or not through a whole game. Based on history they shouldn't. |
Micromanagement, please! Of course I'm only in 1450 now and I only have 8 provinces, but still, I don't think at all this game has much micromanagement. It's not like you have to keep an eye on everything all the time. Is it that hard to send some merchants to a CoT once in a while? Or to send diplomats to the few countries you are concentrating your efforts on? And armies, those you only have to move when there's war. And then it's still a lot of time waiting between sieges. Frankly, I think I have too [i[little[/i] to do in EU2; I think the game's too simple. Long live complex SMAC! Tell me, out of pure interest, do you think AoK has too micromanagement?
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Havard
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quote: Originally posted by vishniac
Talking about sending merchants to CoT: it's tedious. I own EU and not EU2, but there is a simple 'check' which automatizes it for you.
I hope it is in EU2 too. |
Yup. It's there. I never use it though...
Last edited by Havard on 09-05-2002 at 16:28
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:19
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Hi All:
Shadowstrike, I don't want a game where the AI rolls over. I just hate having to conquer the same ground over and over.
Hey, vishniac, yes the same auto-Merchant feature is there and that's what I use because I'm too lazy to do it by hand. But as I understand it, the auto-M thing is Very poor because of the way the COT rules work.
Grumbold:
On EU1 vs EU2, as I understand it EU2 is more balanced and harder. That's why I bought it to try out the series and not EU1. As far as I can tell, all the IMO defective territory transfer rules is delay the inevitable. It just makes it feel to me more tedious to defeat the AI, not necessarily harder. It all comes down to the amount of fun per unit playing time. Since I can see myself fighting the same wars over and over again the gratification (conquering in this case) is delayed a lot longer than it has to be. What I Really would like is for them to make the AI better, so that you just can't militarily take over major countries in one shot. 
On Clash... you don't really need to devote a lot of time if you haven't got it. Downloading demo 6, reading the short manual, and playing it a few times would take about an hour, and allow you to give us some critical feedback on what is good and what sucks so far (its only like 10% of the real game so far). Feedback while we're working on things is Much more important than after everything is polished. A little time now could give good leverage in making Clash a year from now a kind of game you'd like to play. Only if you like things enough to be interested in serious contributions would you need to read lots of game models etc. We will try to lure you to the dark side of the force in small easily-digestable steps. 
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