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Mr Chafe
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Legendary Afterdark Club
Apr 2001 time: 05:12
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A definitive list of things we defintely DO NOT want in Civilization 3.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:12
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Static unit model
Static government model
Static terrain model
The optimal basis for all of the models that should replace the static ones is SMAC. CIV2: bad models... CTP: new game, old models, bad.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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AI Miracles - eg. AI elephant bribes my pikeman, AI chunks out 30 SS structurals in a single turn from nowhere, infinite AI missile range, etc.
Unlimited railroad movement - Its faster taking a train from Boston to San Francisco than a fighter.
It takes forever to reach monarchy(CtP syndrome) - No, I just love monarchy, don't care much about historical accuracy.
Compulsory 3D graphics - Can I disable it(somehow like ToT) to speed up the game?
Fundamentalism - Never again.
Require CD to play the game - I like to listen to my favourite CD while playing.
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(1) Lack of a build queue
(2) Stealth Fighter losing to a pikeman
(3) The instant rejection of all diplomatic proposals if you get too powerful. (Yes, yes - I know the AI hasn't got a chance unless it fully gangs up on you. Still . . .)
(4) Incompetent AI
(5) So many tile improvements that you can't even hope to build all of them or even care to.
(6) AI allies that decide an alliance means they can build in your territory.
(7) The inability to ask anybody to leave your territory
(8) And AI that actually assesses the risks before answering a "get out" ultimatum - namely one that doesn't either always back down (CtP2) or one that always responds 'Taste my steel' even though the musketeers guarding its single city will shortly be facing 10 tanks (Civ2).
In short, make the AI seem a little more rational. Oh yeah . . .
(9) An interface that's a clickfest.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:12
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static means no flexibility
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dognheat
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Los Angeles, CA, USA
Apr 2001 time: 05:12
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Endless movement on railroads or any other surface for that matter. I don't care about time frame in relation to movement or any other crap.
Movement from one side of the map to the other by ground units SHOULD NEVER EVER EVER EVER HAPPEN !!!
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Erka
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Sweden
Apr 2001 time: 05:12
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Civ-specific bonuses, like the Romans get better legions and stuff
like that. As mentioned in earlier posts, this might be cool in
scenarios, but is absolutely NOT in the main game.
Firaxis, if you have to include this, PLEASE make it optional!
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Cyberbugs
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Sweden
Mar 2001 time: 05:12
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A very minor, but yet annoying thing, is if the advisors present in the top right of the screen look exactly the same in the modern as well in the ancient era.
It looks kinda stupid, and sort of wrecks the feeling of controlling an ancient civilization many thousands of years before the birth of Christ, with a guy wearing glasses long before glass was invented.
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Mr Chafe
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Legendary Afterdark Club
Apr 2001 time: 05:12
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I've read that in Civ3 the combat will be like CtP, where you can create armies of units. Doesn't this promote a more war like game, and less on the side of diplomacy and peace?
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Mr Chafe
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Legendary Afterdark Club
Apr 2001 time: 05:12
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Maybe I should arange these into some sort of definitive list, maybe the makers can get a few ideas? Should I?
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King Richard
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Oslo, Norway
Apr 2001 time: 06:12
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-cheating AI (completes wonders miraculusly fast, getting techs that they shouldn't have yet, having units the same turn they get the tech, etc. etc. etc.)
-Space race to alpha centauri & future techs (a space race to the moon is better, but not if you win the game by going there!)
-Too big historical inaccuracies!!!
-LIMITS!
-Units that move too slow (A huge problem in the different worlds in civ2ToT)
-Too few options! (the more options the better!)
-Too few programmed city-names! (After you've built a lot of cities, they're suddenly named: Cunaxa, Issus etc. Doesn't fit the americans very well! -I know you can make your own names, but that's not easy with the egyptians and babylonians etc.)
-Bugs!
-Really bad graphics! (Gameplay is more important, but why not get it all?)
-The AI civs all ally with each other, when you have been a nice-guy!
-The AI builds cities close to yours!
-I could go on forever...
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Insigna
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An AI that cheets. I hate that. Make a good AI Not a cheeting one.
Well maby a little cheeting is ok but not to much.
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