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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > project management
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

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TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 06-05-2002 05:14
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project management Help yourself to an AD-FREE life

Have you guys thought through how long this will take you?. That is how many man hours (an estimate based on the scope)? And how many man hours you have available from volunteers?

When will you be done? What are the major milestones and when will you be there for each?

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:19
  Old Post 06-05-2002 06:36
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#2 Report this post to a moderator
Support Apolyton

I've got a copy of Microsoft Project if you need it.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:19
  Old Post 06-05-2002 06:37 Visit Velociryx's homepage!
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#3 Report this post to a moderator
Tired of ads?

Yep....that has been the topic of a great many e-mails between Cathy, Ramses and myself. What to do, how long will it take, and how do we know if we're really "getting there?"

We decided that one year would be our timeframe to get the free version out the door. Of course, we're not going to push ourselves to death to make that happen, but we settled on it as a good target. If it takes longer than that to get it right, then we'll simply take the extra time. I would rather see us delayed by a couple months (or longer) and get it right, than to rush something out the door that makes us appear sloppy.

Milestones: This is the single most important thing, IMO. And our first milestone is v0.1, currently in production. We developed a minimum subset of rules that, once put together in code, would make an extremely basic version of the game playable from start to finish. Hand in hand with that (coding and art milestone) is getting all the infrastructure in place to support our efforts. This falls to the writing crew, and we've seen steady signs of progress there (just today, Ram announced the completion of another segment of code), and we've met our other milestones by getting the Candle'Bre website up and running, a forum presence, and we're getting the beginnings of the Candle'Bre bible (fiction that provides us with the game's background)--I've been a bit of a slacker in that regard tho....hate to say it but I'm something of the stick in the mud there....the backstory is taking me a bit longer than I anticipated to fully flesh out!

Other milestone achievements have been an increasingly detailed map, courtesy of Cyclotron7, and we're getting closer to having our terrain tile set thanks to Cathy (the drafts I've seen thus far look....simply awesome!)

Mind you, this first iteration of the game we're building together won't be fancy....most of the features won't even be included, but you will be able to bring up a game, and be IN Candle'Bre, competing for control of the Kingdom.

Once we get that out and are testing it, the next group of milestones will be laid out and we'll race ahead for them (we've already been discussing what those will be, but have not made them public yet....keeping everybody focused on the first stuff first).

So far, we're on track and on time!

-=Vel=-

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:19
  Old Post 06-05-2002 06:38 Visit Velociryx's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Og, I might just take you up on that! Mail me, bro!

-=Vel=-

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