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polymths is offline polymths
Warlord
Phoenix, AZ, USA
Jan 1970
time: 21:12
Post  Old Post 02-05-2001 06:11
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War Sentiment Enter the AD-FREE zone

In Civ1 and Civ2, the concept of "war sentiment" does not exist. You could wage continuous war for 6000 years, suffer huge casualties without consequence.

To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.

"War Sentiment" would be a multiplier which would affect productivity and military effectiveness. The "war sentiment" factor would be affected by various things such as whether the war waged was aggressive or defensive, the length of the war, the number of casualties, the type of govt, etc. etc.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Thumbs up  Old Post 02-05-2001 06:18
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Put an end to popups!

Thats a good idea.

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King Richard is offline King Richard
Warlord
Oslo, Norway
Apr 2001
time: 06:12
Talking  Old Post 02-05-2001 07:49
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Full PM-box? Change here!

I don't think it's gonna be easy to make war for 6000 years in civ3. This is because your units will need maitenance in a given amount of gold each turn. Solves your problem?

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:12
Post  Old Post 02-05-2001 12:59
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It's true you could end up with continuouse war, and it wouuld limit you. I believe it should have an effect on the people moral.

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I have walked since the dawn of time and were ever I walk, death is sure to follow

Vrank Prins is offline Vrank Prins
Warlord
Haarlem, Netherlands
Sep 2000
time: 05:12
Thumbs up  Old Post 02-05-2001 13:20
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quote:

Originally posted by polymths on 05-01-2001 09:11 PM
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.


I don't think you can match the rebel sentiment like in COLON with CIV.
In COLON there's a gradual and steady build-up of this sentiment during the whole game. It's what the game is about. The rebel sentiment ought to culminate in a revolution in which you win (or loose) the battle for your independence, the endgoal of the game. That's were things can't match, since CIV has an other endgoal.

Saying this doesn't mean that I don't agree with the idea. I've started a thread a couple of days ago on "psychological warfare". This greatly has to do with war sentiment too. It also has to do with a thread which has been started a few weeks ago "atrocities".
All we have in common is the idea that being in war (which uptill now if only had to do with the absence in the distant of troops) should have effect, on the happinessparameter.

[This message has been edited by Vrank Prins (edited May 07, 2001).]

Cyberbugs is offline Cyberbugs
Settler
Sweden
Mar 2001
time: 05:12
Thumbs up  Old Post 02-05-2001 19:34
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I really love the idea that you can have both a war- and a peace national-state. So when you enter the state of war, military units are built much faster and likewise for civilian buildings during the peace time. I like these differences to be big, so no one can be at war for several thousands of years, and not suffer greatly from it.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Smile  Old Post 02-05-2001 22:56
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Remove this text

quote:

Originally posted by polymths on 05-01-2001 09:11 PM
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.


Good idea! Conducting war shouldnt be such a painless and relatively consequence-free option that it often was in Civ-2. Especially not under democracy. Below is a link to a similar idea:

What about a "grief-factor" over killed units, in Civ-3

Lonestar is offline Lonestar
Prince
AECCP Dark Lord of the Sith
Aug 2000
time: 00:12
Exclamation  Old Post 03-05-2001 07:42 Visit Lonestar's homepage!
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Inflate your Upload Space

On the other hand, maybe you can get the populace with the old "declares war on you by attacking" routine, like the US did after the Japanese bombed Pearl Harbor.

Hey, anyone besides me gonna see that movie?

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"People should know when they're conquered."

"Would you Quintis? Would I?"

"Soylant Green is people. PPPeeeoooppllleee!"

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:12
  Old Post 03-05-2001 09:23
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Enter the AD-FREE zone

I am certainly going to see that movie!

Anyway, I think the cost of a continuous war is well done with a combination of unit support, unhappiness for units away from home, and unhappiness due to troop losses. An extra factor I think is not needed as long as these three safeguards are well balanced, effective, and costly.

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- Cyclotron7, "that supplementary resource fanatic"

carioca is offline carioca
Chieftain
Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001
time: 05:12
Post  Old Post 03-05-2001 19:15
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quote:

Originally posted by Lonestar on 05-02-2001 10:42 PM
On the other hand, maybe you can get the populace with the old "declares war on you by attacking" routine, like the US did after the Japanese bombed Pearl Harbor.



What about your armies morale has improved/suffered due to you victory/defeat at

As in Enemy at the Gates

Can we add a Kommisar unit to an army? if you attack fails then they can machinegun the survivors....

RyanR is offline RyanR
Warlord

Jan 1970
time: 21:12
Unhappy  Old Post 04-05-2001 05:52
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I am not going to see the movie. They have said many times that it is not going to be historically accurate and it seems that it will focus on the love story part, not the war. If you are going to make a movie based on an event from history you might as well make it _correct_.

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