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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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In Civ1 and Civ2, the concept of "war sentiment" does not exist. You could wage continuous war for 6000 years, suffer huge casualties without consequence.
To alleviate this, I suggest that the concept of "war sentiment" be added to Civ3. This would be roughly modelled on the "rebel sentiment" of the game Colonization.
"War Sentiment" would be a multiplier which would affect productivity and military effectiveness. The "war sentiment" factor would be affected by various things such as whether the war waged was aggressive or defensive, the length of the war, the number of casualties, the type of govt, etc. etc.
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Cyberbugs
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Sweden
Mar 2001 time: 05:12
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I really love the idea that you can have both a war- and a peace national-state. So when you enter the state of war, military units are built much faster and likewise for civilian buildings during the peace time. I like these differences to be big, so no one can be at war for several thousands of years, and not suffer greatly from it.
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RyanR
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I am not going to see the movie. They have said many times that it is not going to be historically accurate and it seems that it will focus on the love story part, not the war. If you are going to make a movie based on an event from history you might as well make it _correct_.
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