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Fitz
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& Anarchist
Mar 2000 time: 21:19
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There's a thread around that Soren from Firaxis actually posted to explaining it recently, but IIRC it boils down to:
A chance for each foreign citizen not countered by a military unit.
A chance for each square inside the cities maximum production radius (21 squares) that is actually in another civs territory, and not countered by a military unit.
If the city had more culture produced in it by the other civ in question than by you, it takes two military units to negate the chance produced by each citizen/square.
The size of the "chance" is determined by the distance to your capitol, and the distance to their capitol.
So lets say that size 18 city was a captured one that originally belonged to the Indians, so all the citizens are still Indian (not the civ you were fighting. If you contolled 8 of the 21 squares, the indians 3 (one side of the "square") and the civ you are fighting the remaining 9. Then it takes 36 military units to prevent the flip to the indians due to citizens (18*2 since they almost certainly produced more culture there than you. It takes 6 military to stop the squares flip (again doubles due to culture), and probably 9 to stop the flip back to the civ you took it from (probably they produced no culture yet).
Now for the actual chances of the flip, Soren said the distance to the capitols has a range of dividing by 500 to 8000 (caps on the chances), averaging about 2000 (I assume for equal distances). Then you muliply that chance by the ratio of their culture to your culture.
So, chance to flip to indians with no military = {range of 8.4% to 0.5%, avg 2%}*{Indian culture/your culture}, with each military unit subtracting .2% to .01%, avg .05%, times the ratio of culture.
Now assume you had left 4 military of the 42 required, that means a range of 7.6% to 0.45% with an average of 1.8%, times the ratio of culture.
So if that huge city was much closer to the indians (assume /1000), and you had 1.5 times their total culture, you might see a 2-3% chance per turn, and if they had 1.5 times your culture, you might resonable expect 5-6% chance per turn. Not too high, but certainly high enough to see a flip within a couple of turns (5 turns at 5.5% means 25% chance of a flip, 10 turns means 44%).
So, probably too many numbers, but the key point is to squash all chance of a flip, make sure you have enough military units (1 per foriegn national, 1 per square not yours that should be, double if the national/territory threatening your continued ownership has produced more culture in the city than you) or get rid of as many foriegn citizens and intruding borders as possible (my favored approach.
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Coracle
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We don't need explantions from Soren.
he's the one who got so much wrong in the first place.
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