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HazieDaVampire
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The British Empire
Apr 2002 time: 05:19
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Does the AI know how to create naval blockades, and when to use them!?
Last edited by HazieDaVampire on 06-05-2002 at 16:29
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Ethelred
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I have done it occasionly. Its hard to do when the target civ has a lot of harbors but early on the AI often has only built one harbor. I once got annoyed and blockaded a port with privateers but I don't know if it really worked.
I have never seen the AI try a blocade. They usually like to move bombard and then move away. Of course I usually have too many harbors for a blockade to be effective anyway.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:19
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How about a port should be blockaded if there is one or more enemy ships FORTIFIED within the city radius?
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Ironwood
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Fresno, CA
Oct 2001 time: 21:19
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Probably the only place where blockading is feasable is when the AI capital is on the coast. Then, when you send in hordes of mobiles to raze the roads, you can complete the capital cutoff (destroying their internal trade network) by blockading the capital.
Ironically, it's harder to use the "cut off the capital" strategy when the city is NOT on the coast, since your units will have to travel farther to do the job.
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nato
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West Unite
Aug 2001 time: 00:19
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quote: Well, that's what a blockade is - completely obstructing access to something, in this case water access to a city. Remember the scale here. The little squares are an abstraction meant to represent thousands of square miles.
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Well actually I disagree. A blockade is not completely obstructing access. It is posting ships outside major ports. On maps, when they show the line of ships to represent a blockade, that line is not actually there, it is just a representation. There are not enough ships in the world to literally ring a coast.
Smugglers get through all the holes, but easy access to major ports is stopped. You have a point about scale, but really I think one or two ships should be enough.
quote: As for your other ideas, the defending civ already loses use of the resources (food/trade/shields/fish/whales) in the square(s) you occupy. Additional penalties would just unneccessarily complicate the game.
I think it's fine as implemented.
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Fair enough, though I didn't think my idea was at all complicated. I would prefer my method because:
1. it would make blockades not an all-or-nothing thing
2. it would make submarines more unique and valuable
3. it would actually be possible to do
I find the way it is currently implemented basically impossible to ever happen, so it may as well not even be there.
How many times do you ever make it happen?
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Coracle
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The Germans almost won two World Wars by having their subs attack MERCHANT SHIPPING on trade routes.
The Americans in the Am. Revolution in large part beat the British because so many American privateers on British trade routes were sinking his merchant ships causing not only the losses but insurance rates to skyrocket.
Neither of those can we do in Civ 3 as Firaxis has no idea what naval units really are for.
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Capt Dizle
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I disagree. I believe Coracle is on point. What is the point? After Brian left, Sid ensured that Civ3 would be the kind of game that would leave that hollow feeling in the stomachs of gamers. So that we will be ready to buy the next game. Sid intentionally tanked it by putting B class designers on the project.
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Coracle
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quote: Originally posted by Deornwulf
The game totally abstracts trade routes to the point of not being a factor in the game. It's almost like an on or off switch.
Firaxis knows exactly what naval units are to be used for....carrying units, protecting the carrying units or destroying the carrying units, and exploring the map. . . |
If that is what Firaxis knows, it knows NOTHING about the reality of what navies are for. Nothing.
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Ethelred
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quote: Originally posted by Admiral PJ
I'm not completely sure the game sticks to the rules properly.. one time the AI had a resource which it shouldn't havebeen able to have - I'd split their civ into 2 and no harbours or airports could join it - I may have been wrong but this shouldn't be allowable.
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They only need a road connection to a non-enemy harbor. It doesn't have to be their own harbor. Although I have seen cases where I had to look a lot before I could figure out how they were making contact.
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