Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Upgrading units in armies
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 08-05-2002 00:51
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Call to Power 2

BLITZ flag is USELESS if units doesn't have more movement points.

Blitz == can attack as manu times as it has movment points

==> Horsemen & Knight Armies are more powerfull then before
(this is NOT unbalancing)

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 08-05-2002 00:56
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Evil_Eric_4
This has been fixed.Any army can attack as many times as they have units. Unless a unit in the army dies -then the next resumes the attack but you lose that units attack.
Example--An army of 4 Cavalry attacks a city--If the first attack succeeds then you will be allowed to attack again-up to 4 times.
If however the first cavalry fails it will retreat and the next unit will resume the battle.In this case then you would only have 2 attacks after that.


I didn't know that - I actually stopped using armies once stacked movement came out. This certainly makes armies worth having.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:19
  Old Post 09-05-2002 22:53
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by player1
FIRAXIS said several times, that UPGRADEABLE armes were too powerfull (unbalancing) in beta, so they removed them in final version of Civ3.


You mean what we've been playing up to 1.21 is not beta?

Well, plenty of poorly explained and thought out aspects of armies. Thanks Firaxis. Should have been a lock together army ability more similar to ctp, but didn't go that far. Still, armies can be quite potent despite flaws. I find them almost a must for civs w/ no early game UU's who find themselves in an early dogfight, especially the Germans. Later, if things are going swimmingly, I like to stick them in my capitol or forbidden city as ceremmonial guards. Or, if things start getting hairy before they are too terribly obsolete, just kamikaze them as last ditch assault or to soften up opposition. An army of samurai can take down more advanced units quite often, actually. I modded armies to all have blitz and zoc. Actually works too. Still I think the whole concept was poorly thought out and implemented. What the hell is it supposed to represent historically anyway?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:19
  Old Post 09-05-2002 23:00
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by bigvic
You mean what we've been playing up to 1.21 is not beta?


Of course not.
Product is in beta stage before it goes gold.
Civ3 done gold in October 2001.

Now, you can argue is finished Civ3 of "beta quality" or not.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 10-05-2002 04:22
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Hang on. Armies attack more than once a turn? Blitz? I don't think so. I just had an army comprised of 4 Modern Armour. They didn't move that turn and the whole army was only allowed to attack once.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 10-05-2002 04:29 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Got spare money?

quote:
Originally posted by zulu9812
Hang on. Armies attack more than once a turn? Blitz? I don't think so. I just had an army comprised of 4 Modern Armour. They didn't move that turn and the whole army was only allowed to attack once.


Did it lose any MA's during the attack?

Since 1.21 came out I have always been able to blitz with armies.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:19
  Old Post 10-05-2002 04:36
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Avatar Enlargement: We've got the solution

Saw an AI civ with 14 spearmen - and 18 mechanized infantry.

How stupid and unrealistic is THAT??

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 10-05-2002 04:53
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Tuberski
Did it lose any MA's during the attack?

Since 1.21 came out I have always been able to blitz with armies.


Well, a Spearman knocked it down to yellow. A Spearman!?! But they didn't die - they just spread the damage.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:19
  Old Post 10-05-2002 04:57 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Suffering from ads?

And after you beat the spearman you couldn't move. An army could in theory lose two of the MA's and only have the one left and still be yellow.

However losing to a spearman sucks ass.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:19
  Old Post 10-05-2002 09:26
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by player1
Now, you can argue is finished Civ3 of "beta quality" or not.



But that topic is for another thread.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 10-05-2002 13:11
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton buy from Amazon

If I did lose some of the Modern armour, shouldn't I have seen the death flcs (which I didn't)?

nato is offline nato
Prince
West Unite
Aug 2001
time: 00:19
  Old Post 10-05-2002 13:20
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
As for armies, I like them as is, but couldn't you use the editor to make them available from the outset (or at least tied to a very early advance) and at a reduced cost? Be interesting to see how a game thusly modded played out.


I've had this idea as well. I think it would be very interesting to try a game with Armies able to be built very early, and costing something very low, like 10 shields. Thus a lot of your military would be in Armies.

(As always you have to worry about how the AI can adapt, but from the posts I read it seems the AI adapts to changes like this pretty well.)

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0440 seconds (85.15% PHP - 14.85% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net