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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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I agree completely. This would esp be important for MP, would help team vs team setups I'm not sure I trust this for SP, don't trust the AI to be in my city.
I think that if the stack was attacked, the strongest defender should defend, regardless of the nationality.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Spiffor
To me it's very important, like trading units with other Civs : as in SMAC, there should be many more ways to directly help your allies. Currently, they're completely independant, and you can barely help them. |
I agree. It would make the game seem much more like a team effort. If in a heated battle, my units, as it stands now, would have to be outside the protection of the city, trying to fight back. Better to have them in the city, defending it, and healing every turn, than to be picked off one by one on the outside.
Also would be great with air units. instead of having a carrier armada, you could just move the bombers to your Ally's city and go from there.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Grrr
Unit trades also need to be reinstated. |
definately. They took them out, out of fear of abuse by the player? Should be toggable option. Plus, would allow much more flexibility in MP.
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SirSebastian
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How long have you guys been playing? Hello? There is no "ally" status in Civ III.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by SirSebastian
How long have you guys been playing? Hello? There is no "ally" status in Civ III. |
to add to what spiffor said, tihs discussion was to add in for MP play, where there will be alliances. Haven't you had a military alliance against someone? I've certainly seen both ends of that one, most often against me!
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SirSebastian
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A military alliance to attack a civ is completely different from a Civ II style ally. Often, Civ III "allies" are merely wars of convinience, and in most cases you wouldn't even want a RoP with them, let alone the ability the stack units with them. Usually the people I get "alliances" with are furious with me anyway. =P However, I'm willing to renounce my position and apologize if it's true that Civ II style alliances will be in the game as well, as you claim. I have seen no mention of that at all.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by asleepathewheel
I agree completely. This would esp be important for MP, would help team vs team setups I'm not sure I trust this for SP, don't trust the AI to be in my city.
I think that if the stack was attacked, the strongest defender should defend, regardless of the nationality. |
hi ,
yep , i agree , and we should be capable to give units to a civ , but decide if we give the technolgy with it or not
have a nice day
Last edited by panag on 10-05-2002 at 19:48
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by SirSebastian
A military alliance to attack a civ is completely different from a Civ II style ally. Often, Civ III "allies" are merely wars of convinience, and in most cases you wouldn't even want a RoP with them, let alone the ability the stack units with them. Usually the people I get "alliances" with are furious with me anyway. =P However, I'm willing to renounce my position and apologize if it's true that Civ II style alliances will be in the game as well, as you claim. I have seen no mention of that at all. |
Oh, I understand what you mean. took me a second, about that last line. I said that there will be alliances in MP-why this wasn't mentioned? Duh, anytime you have more than 2 players you will get people who team up against another guy or team.
And about the use of alliances right now-I guess we have different definitions of the term. I think that a military alliance against a third party is an alliance, as well as throwing in a ROP, which they will give you probably for free, and an embargo. What else do you to make it an alliance?
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SirSebastian
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quote: Duh, anytime you have more than 2 players you will get people who team up against another guy or team. |
Yep! But, that alliance is represented outside of the context of the game.
quote: What else do you to make it an alliance? |
That, being the key phrase. You can't. The reason is that it's only an alliance against someone, never with someone. If I am allied with the French against the Zulus, and then I attack the Germans.... I do not have an alliance with the French... I only have: an alliance against the Zulus with the French.
Therefore, I reject the notion that stacked allied movement could or should exist in Civ III given the diplomatic model presented. Nor do I strongly believe either that it should be kept the same or changed. However, an alliance against a civ is certainly an addition to Civ III that I like... and I wouldn't give up the ability to have an embargo against someone and be their ally at the same time. I haven't actually tried that... but such things may only be possible within the current model.
-Sir Sebastian
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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Asleep it definitely is blurry. Current game 1.21 patch:
The French attack me the Iroquios over one of their cities culturally flipping to me. I get several other nations to MA against the French. A turn or two later, the French get the Japanese to MA against the Persians (but not me), so I tried something. I asked the Japanese to MA against the French, which they did. Talk about weird: the Japanese are still at war with the Persians due to the French, now the Japanese are at war with the French.
I didn't expect the system to allow that, but it did.
I still would be leery of allowing, either MP People or SP the AI to defend in my cities. I don't mind them blocking access to my cities from enemies or territory incursions. I would need some kind of assurance in the system to prevent my "ally" from suddenly deciding to help him/herself to one or more of my cities, all in the name of benevolence, of course.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:19
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Neither would I break the pact. Any MP game I play, if I give my word, I will keep it. I may not be willing to give my word to someone that has proven untrustworthy. I was taught the value of my word a long time ago by my dad. Once broken, trust is hard to reestablish.
My point being that way too many posts deal with those who would, even if there is a team victory turned on. I realize some will say: It's only the computer, not another player. However, how one treats the AI is oftentimes how one would treat another player. Sure, I realize there are games where one tests theories also.
I would be willing to have limited trust, unless/until that trust was broken. I would read up on the person if there were a poster at Apolyton, CivFanatics, or 1BC to check out there game style, mainly as a defensive strategy. Just like I have used this fora to check the AI strategy (and compare it to my observations of the AI S&T, or lack thereof). Just like when the AI is all polite, yet is massing troops on my borders. Sure, all they are doing is immigration checks. LOL Same as in Civ 2.
Don't get me wrong. I am all for the allied concept. I have often interposed my units in between a friendly civ, and its enemies.
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