Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > totally new engine?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MarkG
Guest

Not Yet
time:
Post  Old Post 02-05-2001 02:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
totally new engine? Support Apolyton, buy Galactic Civilizations

quote from PCGamer

quote:

Civ2 programmer Brian Reynolds' code was essentially replaced by that of six new programmers after Reynolds to found Big Huge Games.

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:12
Talking  Old Post 02-05-2001 03:50
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

I thought it was the SMAC engine.

------------------
Its okay to smile; you're in America now

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:12
Red face  Old Post 02-05-2001 03:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yes, every sign seems to point to the SMAC engine, I doubt this is true

------------------
- Cyclotron7, "that supplementary resource fanatic"

Buck Birdseed is offline Buck Birdseed
Emperor
Khoon Ki Pyasi Dayan (1988)
Nov 2000
time: 05:12
Post  Old Post 02-05-2001 03:57 Visit Buck Birdseed's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

It doesn't look like the SMAC engine... the fact that it uses Voxels means practically nothing.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:12
Post  Old Post 02-05-2001 05:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Well, it would be nice to see a new engine. The SMAC logic was left over from Civ2, so if they're basing Civ3 on the SMAC engine, then it's safe to say some of the code will be very similar to that of Civ2, which isn't a good thing.

Sometimes it helps to start over fresh, and I hope that's what Firaxis are doing in this case.

aCa is offline aCa
Chieftain
Oslo, Norway
Mar 1999
time: 06:12
Post  Old Post 02-05-2001 13:07 Visit aCa's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

It has never been planned to run CIV3 on SMAC engine. They just put it in a SMAC engine to try and play test it from the beginning, before they had the time to build the new engine.



------------------
aCa (a Civilization addict)

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:12
Post  Old Post 02-05-2001 15:55
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

Well, lets hope so

The Viceroy is offline The Viceroy
Prince
tu mumbai se, mai Bombay se
Nov 2000
time: 05:12
Post  Old Post 02-05-2001 17:09
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

It looks nothing like the SMAC engine .. In fact, everything I see, looks like the CIV2 engine. For a start, it doesn't have the Hight levels that SMAC does .. it draws its roads like TOT & not SMAC(which joins everything in the middle of each square) .. The coast lines look very CIV2 ...

All in all, if they re-wrote the main display engine, the map display section was either just made more efficient, or used an identical algorithm to that of TOT ..

------------------
"Wherever wood floats, you will find the British" . Napoleon

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Post  Old Post 02-05-2001 17:23
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by The Viceroy on 05-02-2001 08:09 AM
It looks nothing like the SMAC engine .. In fact, everything I see, looks like the CIV2 engine. For a start, it doesn't have the Hight levels that SMAC does .. it draws its roads like TOT & not SMAC(which joins everything in the middle of each square) .. The coast lines look very CIV2 ...

All in all, if they re-wrote the main display engine, the map display section was either just made more efficient, or used an identical algorithm to that of TOT ..



Yes, they announced a year ago that the SMAC (graphic) engine has been replaced with something different, because they where left unhappy by poor performance (and bugs ?). But it seem to me it was before the Great Team Escape so everything can be happened.

Surely it seem very Civ II map, to me: let's hope all that flat, flat looking is only a prototype while they complete the new engine development. But if money become relevant, who know, may be they'll pack what they have now and polish it just a bit the tiles before to go gold...

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:12
Post  Old Post 02-05-2001 19:22
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Sid's Gamespot UK interview a few months ago said that the first thing they did was use Civ placeholder art in SMAC when starting game production. Being that the engine and game is an iterative process in Sid's development scheme, its easy to see the engine be similar to SMAC, just because no individual prototype/engine would stray very far from earlier designs, but over time would take on a life of its own. Even with Brian Reynolds departure, I doubt that this method was changed.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:12
Post  Old Post 03-05-2001 00:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

Well, with the whole new resource model, it'd be hard to use the SMAC engine for Civ3. It just wouldn't work right.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Question  Old Post 03-05-2001 02:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:

Originally posted by Imran Siddiqui on 05-02-2001 03:38 PM
Well, with the whole new resource model, it'd be hard to use the SMAC engine for Civ3.


Ehm, why not?
Special resources aren't so different from Unity Pod scattering (if we lowered sea level in SMAC some pod appeared: not very different from hidden resources revealed at proper event, IMHO).
The fungus explosion and forest growth, also, are examples of terrain -not player worked- modify.
Not to mention that graphic appearence and undermap resource model are two things quite separated, as far as I know programming job...

Oh well, if they are really so far from the final product (half done, it seem) we can hope they have something to do about a graphic engine total revolution

------------------
Admiral Naismith AKA mcostant

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:12
Post  Old Post 03-05-2001 06:18
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Actually, reading about the resource model they seem MUCH different than just Unity Pod Scattering. I'm not just talking about how they look (though technologies uncovering new resources that you couldn't see before are new), but also how they work with the game itself, making them the underpinnings of the Civ3 game.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Post  Old Post 04-05-2001 03:45
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton or Terrorists Win

Ok, I better understand your point now. Thanks

I was speaking about graphic engine, you about the game engine (rules engine) as a whole.

------------------
Admiral Naismith AKA mcostant

jglidewell is offline jglidewell
Warlord
manassas va usa
Feb 2001
time: 00:12
Post  Old Post 04-05-2001 17:10
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:

Originally posted by Snapcase on 05-01-2001 06:57 PM
It doesn't look like the SMAC engine... the fact that it uses Voxels means practically nothing.


Where did you get that the graphics engine utilizes Voxels?

This would make me start salivating even more.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:12
Thumbs up  Old Post 05-05-2001 02:17
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Lose 30 kilos (of popups)

Voxels graphics? that would be great..
I'm programming with voxel type 3d graphics and they're very powerful (if you have a good computer at least)
They'd fit better on a 3d polygon map too.. which i assume they're using in Firaxis' new game engine.

I'm sure there'll be a lot of new information soon, at least from more games magazine articles.

Admiral Pete

Emperor of BabelFish Oceanus
(CEO of VIRE Tech games )

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0410 seconds (89.89% PHP - 10.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net