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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > How shall the AI-units defend and attack?
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Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:12
Post  Old Post 05-05-2001 16:31
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#1 Report this post to a moderator
How shall the AI-units defend and attack? Suffering from ads?

I have some thumb-rules then it comes to how AI-units should behave. AI-units must know how to respond cleverly against threats directly next to them - only 1-2 square away. Im certainly not asking for the "Holy Grail" here - I dont expect huge & cleverly coordinated D-day invasions launched from the other side of the world. Just below:


  • If the attack-power of invading AI-units/armies is substantially weaker then any HP-city defence-power - then the AI-invaders should always concentrate on pillaging city-areas only, and HP-roads between city-areas. No more hopeless AI-attacks on HP-cities. Ancient/medieval AI-units should almost never attack HP-cities guarded by modern units - instead they almost always concentrate on pillaging...

  • If the attack-power of a free-roaming military AI-units/armies is substantially weaker then the defence-power of enemy HP-units/armies - then the AI should avoid making use of its turn by launching fruitless attacks. Instead they should either fortify within its own cities, or (if within enemy HP-territory) fortify on the nearest high-defence terrain-tile; preferbly a mountain.

  • If the attack-power of invading HP-units/armies is substantially stronger then the AI-city defending units, then these units should always stay within its city-walls, either lashing out preemptive strikes against any HP-units directly outside its cities; or simply stay fortified. Two or more conquered cities within a certain amount of turns, is interpreted as "full scale invasion", and all the remaining AI-cities production switch automatically to military priorities only.

Well, above is for starters. Feel free to comment or add more AI-unit thumb-rules.

Last edited by Ralf on 27-05-2001 at 12:01

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Thumbs up  Old Post 05-05-2001 17:40
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Support Apolyton, buy GURPS/ Alpha Centauri

I like the suggestions.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:12
Thumbs up  Old Post 05-05-2001 20:29
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#3 Report this post to a moderator
Increase Your PM Length

I like it too.

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