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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > breaking treaties
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Jim0322 is offline Jim0322
Settler

Mar 2002
time: 05:19
  Old Post 07-05-2002 20:30
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breaking treaties Support Apolyton buy from Amazon

How do you break a treaty before the 20 turn period is up? I accidentally agreed to a MPP because I hit the wrong button.

Can you break other treaties too without declaring war? Right of passage, MPP, trade....


Thanks,
Jim

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:19
  Old Post 07-05-2002 23:00
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No, you have to declare war to break a treaty. There's no way to re-negotiate until the 20 turns are over.

Jim0322 is offline Jim0322
Settler

Mar 2002
time: 05:19
  Old Post 07-05-2002 23:21
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quote:
Originally posted by Lucilla
No, you have to declare war to break a treaty. There's no way to re-negotiate until the 20 turns are over.


So is there any way to know how much longer a treaty is going to last if you don't know when the 20 turns started?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:19
  Old Post 07-05-2002 23:29
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Open up a dialogue with the leader in question, say "I want to propose a deal". At the bottom of the middle (main box) is a link saying "active". Click on this: it shows all the treaties, trades and agreements between the two nations.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:19
  Old Post 08-05-2002 02:10
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One thing you need to know:
If the treaty is younger than 20 turns, you will notice the number of remaining turns in brackets at the active treaties screen.
If it's older than 20 turns, that does not automatically mean, that it becomes invalid. If the counterpart thinks, that the treaty is still useful, it won't cancel it. But you can then click on the active treaty and re-negotiate or cancel it yourself. Once you have re-negotiated, the 20 turns start again.
Took me quite some time to figure that one out myself...

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