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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Clarifying Some Confusion
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St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:12
Lightbulb  Old Post 05-05-2001 09:23 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Clarifying Some Confusion Suffering from ads?

A signed 4-bit number allows for 8 values with a positive/negative sign. CivII had a maximum of seven civs because the barbarians were included in the total. Conversely, CivIII probably doesn't pretend that barbarians are a civ and allows for 8 civs. The "7" in the preview probably referred to the number of AI components.

P.S. No, I have no idea why Firaxis uses bloody 4-bit variables. It's not as if using an unsigned byte would somehow slow down a 166 MHz system.

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Leons Petrazickis (St. Leo)
http://aventine.cf-developer.net/minizigg/
petrazi@sprint.ca

Russian King is offline Russian King
Chieftain
In Hell
Apr 2001
time: 13:12
Post  Old Post 05-05-2001 19:15
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Hehe. I agree- there should be a lot more slots for civs(even if they arent supported)
Poor Roman has trouble believing the old news .

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:12
Post  Old Post 05-05-2001 20:26
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quote:

Originally posted by St Leo on 05-05-2001 12:23 AM
Conversely, CivIII probably doesn't pretend that barbarians are a civ and allows for 8 civs.


So how shall the game know if a unit is Barbarian?


I think they are using bytes to check what civs you have some kind of relation with. Every bit in the byte represents a civ. And if it is set you the kind of relation with that civ. I.E. contact and peace.

MarkG
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Post  Old Post 05-05-2001 20:46
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i find it hard to believe that there are still people pondering on whether to use an extra bit or not
that is if they are building something from scratch...

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