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Grumbold
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London, UK
Mar 2000 time: 05:19
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One common modern interpretation of the phrase may be as you defined it, but that is because bestseller games like D&D did it that way and others jumped on the bandwagon. D&D regularly violates its own rules anyway, with adventures that would catapult 1st level characters to 4th level in one session etc if you obeyed the Xp rules literally and ignored the ones suggesting several adventuring sessions between level increases etc.
Its all about matching reward to achievement. When you first play it can be exciting to roll up a character, pull the weapon of ultimate l33tness from a stone, kill a goblin for armour of invulnerability then go kick in the face of ther top God before breakfast oand gain 20 levels instantly, then kill all the rest of the pantheon for another 30 levels. The problem is where does that character go from there? Nothing left to do if its already survived the worst challenges and got the best loot.
I don't disagree that a certain amount of mindless hack'n'slashing is still welcome these days, but after a hard week at work I'll happily look for 20 half starved (and preferably paralytic) kobolds to kill, not expect the referee to fudge the rolls so we can achieve the impossible. You treasure your first +1 sword a heck of a lot if you had to pry it from the hands of the baddie who nearly disembowelled you with it (and you've had nothing more magical than a potion of healing for your first few levels of adventuring).
Last edited by Grumbold on 14-05-2002 at 18:40
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ColdWizard
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quote: Originally posted by Urban Ranger
The Barbarians in first edition AD&D is just way too unbalanced. |
i disagree, while indeed a kick-ass fighter, i've found the magic-related restrictions to be quite a deterrent
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