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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:19
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"Plainfield, IL – February 8, 2002 – Eagle Games, Inc., a boardgame design and manufacturing company, announced that it has licensed the rights to publish the boardgame version of the best-selling PC game, Civilization from Infogrames. The most recent title in the series, Sid Meier’s Civilization III was developed by Firaxis Games and published by Infogrames. Civilization: The Boardgame is scheduled for an August, 2002 release.
Finally, a boardgame version of the classic PC hit! “Sid Meier’s Civilization is widely considered to be the best computer strategy game of all-time,” said Glenn Drover, President of Eagle Games, citing the multitude of awards garnered by the franchise over the years as well as the 4,000,000 units of Sid Meier’s Civilization software sold. “We are extremely excited to be able to bring this computer classic to boardgame players around the world. The quality that we put into all of our products will do justice to the Civilization franchise and really make the boardgame version shine.”
When asked about the unique advantages of a boardgame version of a PC product, Drover said, “Players will be able to play REAL face-to-face multiplayer matches, the pieces will be in REAL 3-D, and the social experience that players get when playing boardgames cannot be matched by a computer terminal. And finally, it’s just really cool to move all those miniatures around the gorgeous antique-style map.”
The Boardgame will feature over 800 detailed miniature plastic pieces representing armies, navies, settlers, leaders, and cities from four different historical periods (ranging from 4000 BC to the near future). Additionally, the game will contain a colorful, gigantic 46” x 36” gameboard featuring the artwork of Paul Niemeyer; over one hundred cards depicting technological advances and Wonders of the World; and three sets of rules from Basic to Advanced. These elements immerse the player in the excitement, flavor and visual appeal of this classic game, while providing fast, fun gameplay. Assets and reviews of current products may be viewed on the company’s website: www.eaglegames.net
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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I remember reading about this a few months ago, the press release, before they had a website.
Pieces do look good. Sounds interesting
And I thought risk took a while to play out. Can't imagine sitting around a table for hours and hours toplay this. would be fun though, but painful.
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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:19
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From the game designer (Glenn Drover):
"Obviously, a boardgame can never do all of the things that a computer game can. Especially when it comes to fast bookkeeping and alot of variables. (Nor would anyone even want to try).
Therefore, we determined very early that the boardgame would not try to track individual city production or development, but each civilization would track it's TOTAL production and builds could happen whereever the player wanted to allocate them (kind of a national allocation of resources)."
"Civilization (the computer game) is, at it's heart, a game of conquest.
Oh sure, there are other ways to win, but there is nothing more sure than conquest of your enemies. Even the most peace-loving civilization must attack their enemies to own their continent, and to defend themselves. Early expansion is the surest way to be in a dominant position in the late game.
That having been said, Sid Meier's Civilization: The Boardgame will not require a player to ever declare war to win. Just as in Age of Imperialism, it will actually be beneficial to avoid long wars that might weaken a nation. It really depends on the people playing the game.
A family who wants to expand and grow their civilizations, can play an entire game in that style without any conflict at all!
I believe that Civilization: The Boardgame will be a great fit for your family gatherings."
"We will be treating shield, gold, and light bulb production as one commodity. It will represent the time, energy, manpower, and therefore money resources of the entire society. The player will be able to allocate them to do several things including:
Grow/ Improve Cities
Create new settlers
Build Military Units
Build Wonders
Discover Technologies
Develop the economy
Luxuries/ Happiness
Since money is really just a way of tracking WORK/TIME/VALUE, a society can allocate these resources in any proportion that it wants.
By streamlining the accumulation and expenditure of a society's work/time resources, we will be able to streamline the design (and thereby make the game playable) while maintaining the spirit and effect of the same function in the computer game."
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dbconfessional
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The original Civilization board game by Avalon Hill is what Sid based the concpet for the computer Civilization on. The original board game was nothing nearly as advanced as even the first Civ PC game. It was centered around the ancient world (babylon, egypt, Greece) featured a small board and didn't progress past theiron age I believe. It was still a very fun game, but this new board game has been long overdue. I can't wait.
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