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Moonsinger
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Sorry, I'm still using patch 1.17f.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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Yep, I can confirm that the AI seems to be using footsloggers more than before, particularly riflemen. I don't mind, actually. I had a field day defending against a Greek invasion which consisted of several large stacks of riflemen with longbowmen, knights and the occasional cavalry. They slowly marched up to my city, as I picked at them with cavalry. I then bombarded them with the cannons I had rush-bought over the previous turns, and unleashed my cav, my cav army, my elite samurai and swordsmen. I annihilated them, and gained a couple of leaders.
I can see situations where this may help the AI, but if they would just stack a LARGE number of Cav together behind the border where I can't see them, and THEN sneak attack me, they would at least manage to take a few border towns and shake me up. Using 1-move units gives me too much time to beef up my defenses.
-Arrian
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I-iZ-1337
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But itz onl33 more difficult to take the AIz cit33z, I walkz all over the AIz still, MP iz the only challenge and I will rockz at it.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by Solver
As Soren said in the 1.21 chat. If the AI can't get Tanks and Cavalry, it will be attacking with Infantry now - no longer using Longbowmen vs. Riflemen.
Hence, I assume that if it's Industrial Age, and the AI got no Cavalry, it will also be using Riflemen on offense. At least I have been attacked by 70 Riflemen my last game . Well, 70 units crossed by border suddenly, but at least 50 of those were Riflemen. |
hi ,
Solver you bad boy , what did ya do to get that , ....??
no i like to know , colecting some data
have a nice day
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