Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Important Questions. Please answer!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
dbconfessional is offline dbconfessional
Settler

Apr 2002
time: 00:19
  Old Post 08-05-2002 19:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Important Questions. Please answer! Increase Your PM Length

Multiple Questions

1. I am playing a game right now that has about 12 civs. On the foreign advisor screen, there are only 7 civs plus my civ. How do I make communication with the other civs if they aren't on the screen? There isn't a "more" button or anything, and the civ I want to talk to is too far away to right click one of their units to make contact.

2. When citizens are unhappy, you can click them to see what they are unhappy about. The most obvious is "give peace a chance." This means they are war-weary. But how about when they say "it is too crowded." and some of the others. Please list all the possible reasons why a citizen would be unhappy as well as the fix to make them happy based on their comment.

3. When pollution strikes, how do you know waht the cause is. The two possible causes are overpopulation and improvements (I would assume facotires and the like). Sometimes I have a city that has a high pop AND has factories, so I don't know which to build (recycling or mass transit).

4. The first impovement in the "plant" series is the coal plant and the last is the solar plant. If I have a factory and a coal plant, but then I get the Hoover Dam wonder (or even just a hydro plant in that city), should I sell the coal plant? I would asusme the only difference bewteen the two is that hydro causes less pollution????

5. If I have hydro plants, and I up it to solar plants, I have eliminated all pollution from city improvements correct? if this is the case, can I sell all recycling centers?

Thanks guys.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:19
  Old Post 08-05-2002 19:59 Visit Zachriel's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Important Questions. Please answer! Help yourself to an AD-FREE life

quote:
Originally posted by dbconfessional
Multiple Questions

1. I am playing a game right now that has about 12 civs. On the foreign advisor screen, there are only 7 civs plus my civ. How do I make communication with the other civs if they aren't on the screen? There isn't a "more" button or anything, and the civ I want to talk to is too far away to right click one of their units to make contact.


In the diplomacy screen, shift-right-click on a picture or empty circle.

In the normal screen, shift-D.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 08-05-2002 20:01 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Pressing Shift-D will bring up a little menu screen thing where you have the option of talking to any of the countries. There's also an option (right click something on the portrait of the leader, I believe) that allows you to bring up a new leader in that screen.

The "too-crowded" problem can only be solved by building temples, entertainers, luxuries, etc. Basically everything else has to do with war.

As far as the different plants, only manufacturing works in addition to another plant. So yes, sell your coal plant.

I'd answer the rest of your questions, but I only have another minute before I have to leave, and those were the only answers I could get off the top of my head.

Jawa Jocky is offline Jawa Jocky
Prince
Seattle, WA
Dec 2001
time: 21:19
  Old Post 08-05-2002 20:03
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

1) I have never played with that many civs so I don't know how to contact the other civs. I do remember reading how to do it in the manual. Check under foreign advisor in the index and read a few pages.

2) Citizens just get unhappy in large cities. I would recommend getting access to more luxury resources. You also can also increase luxury percentage for tax and hire entertainers in cities. Also certain cities improvements temple, cathedral, colesuim, even marketplace and banks if you civ as luxuries. Also some wonders help too. There are a lot of ways to make them happy, but luxury resources are the best (they're free).

3) Pollution gets worse the more you produce. I build mass transit and recycling in most cities. Don't build coal plants, use solar or hydro (Or better yet build Hoover Damn). Even with all of this you will still have pollution. Automated workers will clean this for you but if you insist on micromanagment atleast set some workers to auto-clean (manually cleaning pollution will make the modern era unplayable IMO)

4) Multi-plants don't add extra benefits. If you have Hoover sell sell all of your additional plants on the continent. Coal is bad.

5) If you build a plant when you already have one it discards your first plant. If you had hyro and built solar, you now have solar. (there is a bug with Hoover that leaves the hyro since it is free, but you don't get both plants).


Here is what I would do. Sell every power plant (except hydro) on the continent that has Hoover. Build solar or hydro on other continents. Avoid coal! Build mass trans and recycling in every city (unless they are small). And for the love of God automate your workers.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:19
  Old Post 08-05-2002 20:09 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Important Questions. Please answer! Support Apolyton, pre-order Civilization IV

quote:
Originally posted by dbconfessional
Multiple Questions

1. I am playing a game right now that has about 12 civs. On the foreign advisor screen, there are only 7 civs plus my civ. How do I make communication with the other civs if they aren't on the screen? There isn't a "more" button or anything, and the civ I want to talk to is too far away to right click one of their units to make contact.


To initiate diplomacy, Shift+D. To see their relations, Foreign Advisor and Shift+Right Click any leader. That will let you choose another.

quote:
2. When citizens are unhappy, you can click them to see what they are unhappy about. The most obvious is "give peace a chance." This means they are war-weary. But how about when they say "it is too crowded." and some of the others. Please list all the possible reasons why a citizen would be unhappy as well as the fix to make them happy based on their comment.


It's just too crowded - general unhappiness, depends on difficulty level. No particular solution, just the general ones - build Temples, Cathedrals, etc., or get Luxuries.

Give peace a chance! - war unhappiness, either build things like Police Station, change government type or stop the war.

No more draft! Hell, no, we won't go! - Citizens were drafted, and this will continue for 20 turns for each drafted citizen.

We can't forget the cruel oppresion you bored upon us! - sacrificing citizens to rush production, Despotism or Communism. Will stand for 20 turns.

Stop the aggression against our mother country - Only foreign citizens, this happens when you attack the country of their origin. They will be unhappy unless you stop the war. Make Entertainers or otherwise balance them with happy citizens if you don't want peace.

If there are any other, I'm yet to see them.

quote:
3. When pollution strikes, how do you know waht the cause is. The two possible causes are overpopulation and improvements (I would assume facotires and the like). Sometimes I have a city that has a high pop AND has factories, so I don't know which to build (recycling or mass transit).


You can't now this. Generally, though, you have to build both recycling and mass transit.

quote:
4. The first impovement in the "plant" series is the coal plant and the last is the solar plant. If I have a factory and a coal plant, but then I get the Hoover Dam wonder (or even just a hydro plant in that city), should I sell the coal plant? I would asusme the only difference bewteen the two is that hydro causes less pollution????


Yes, sell your Coal Plants. Only the Manufacturing Plant provides a cumulative bonus. Nuclear Plants are very good, due to high production.

quote:
5. If I have hydro plants, and I up it to solar plants, I have eliminated all pollution from city improvements correct? if this is the case, can I sell all recycling centers?


Not quite. There's still the Factory that does produce pollution. You can sell your Recycling Centers, but I woldn't advise it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 09-05-2002 05:16 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

*Snickers*
All responses within 10 minutes.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0356 seconds (90.37% PHP - 9.63% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net