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ravagon
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Australia
Sep 1999 time: 13:19
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quote: Originally posted by cyclotron7
During any player's turn, that player may contact any other player with a deal or offer. The other player recieves that offer at the beginning of their turn. At the end of their turn, the contacted player must make their decsion and do their bargaining.
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This begs the question though as to whether an AI/player can rescind/alter a deal during the course of a round.
For example, if a slightly war weary AI were to offer a peace treaty at the beginning of a players turn, the player would otherwise then be able to loot/pillage/strike unconditionally during his/her turn only to accept the AI's offer at the end (by which point the AI's position might have changed ... drastically).
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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Actually, having slept on it, it seems to me that both methods discussed allow for the exact same thing, with a minor variation in presentation.
Under either method discussed, you would either send the diplomat on his way for a bit while you took your turn, or minimize the diplo window and go about your business...moving units, attacking, taking your turn, whathaveyou, and then, at or near the end of your turn, you could resolve the offer tabled.
's a good point though, regarding the acceptance/declination of a tabled offer, and, IMO, this is the very reason why diplomacy in other games require immediate resolution of the tabled offer (because events during the course of the current turn can, and most often will change the equation.
Two ways come to mind re: handling this.
First, we could allow players faced with a diplomatic offer to do everything but move troops and attack prior to the resolution of the offer. This would enable to you take care of your current build orders, etc, check on whatever reports you needed to consult to determine whether or not you wanted to accept the offer, then resolve the diplomacy before making combat oriented moves (which makes sense....the army is often put on hold pending diplomatic negotiations).
Or, we could freeze the game until the diplo offer has been resolved. Take a "you can look but you can't touch" approach to the various screens. (can consult any screen or report you want, but can't make any changes till the diplo offer is resolved).
Which is preferable, or, is there some other option I've not thought of yet?
-=Vel=-
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Chowlett
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of Candle'Bre
May 1999 time: 05:19
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As far as I can see, both methods are essentially the same: about the only actions that will affect a diplomatic situation are movement of troops, attacks and possibly gifting of units and money (if the proposal is "downgrade an alliance, which actually doesn't require a response except for "I acknowledge"). Basically, doing anything else shouldn't really affect either person's view of the deal in any significant way.
That said, since stuff you do may, in some minor way, affect the deal on the table, I would suggest the latter approach - you are the monarch, the diplomat is standing before you. You may call your advisors and check the latest reports, but out of pure courtesy you should supply a response to the man before you start telling your peasants to put up a new library. It simplifies things greatly as well - if you could do stuff before considering the offer, then you would have to give the other player the chance to adjust the offer. While this would be Ok in IP play, under hotseat or PBEM (which I assume we plan to implement), it means diplomatic deals could take many, many turns - which, as evidenced by SMAC, while workable is not ideal.
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xRamsesx
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of Candle'Bre
Oct 2001 time: 00:19
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All this diplomacy talk Vel ... free version or commercial version?
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:19
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::nodding:: I'm just trying to visualize what that's gonna "look like" in game terms...I mean, I send out a deal to you (off goes some data from my pc, to the server, and then to your pc)...you look at it, take your turn, maybe even attack me or something, then accept my deal...but the conditions have changed....so off goes some data from your pc to the server and back to me....now I get to see that you've ransacked three of my provs and then accepted my deal...but suddenly I'm not so interested anymore....so I decline it, and do some ransacking of my own.
Your next turn, off goes the data back to your side indicating that the deal's off.
Or....I send a deal, you get it, do your stuff (which includes attacking me), then accept my deal and send it back. I get a popup right then (and I obviously already know that you've attacked my provs), we cancel the deal, and you end your current turn.
I like the second method better....the other way is too SMAC-ish...and takes forever...LOL
-=Vel=-
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:19
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quote: Originally posted by Velociryx
::nodding:: I'm just trying to visualize what that's gonna "look like" in game terms...I mean, I send out a deal to you (off goes some data from my pc, to the server, and then to your pc)...you look at it, take your turn, maybe even attack me or something, then accept my deal...but the conditions have changed....so off goes some data from your pc to the server and back to me....now I get to see that you've ransacked three of my provs and then accepted my deal...but suddenly I'm not so interested anymore....so I decline it, and do some ransacking of my own. |
Vel, you misunderstand my idea. It's more like this:
I send you off a deal on my turn. You recieve it at the beginning of your turn. You go off and play awhile... then, at the end of your turn, we get to bargain, a la Civ3. There would be no continuous back and forth over the deal spanning many turns.
On the other hand, we could do that... you'd have to actually put trust in people to get things done. Kinda like Pal/Israel today, eh...
quote: Or....I send a deal, you get it, do your stuff (which includes attacking me), then accept my deal and send it back. I get a popup right then (and I obviously already know that you've attacked my provs), we cancel the deal, and you end your current turn. |
This is a more simplistic way, without the bargaining table... but it's ok if that's what you envision for diplomacy.
quote: I like the second method better....the other way is too SMAC-ish |
Whoa, I never thought I'd hear that complaint from you... 
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FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002 time: 05:19
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quote: Originally posted by Velociryx
As for "The General" LOL...I downloaded it and played around a bit but kinna got stuck on something. I had the economy part nailed...was racking up HUGE amounts of food...well, huge for only having one province, and had about six tons worth of scientists, BUT.....
I couldn't figure out how the heck to attack! I hired a general and some troopages, but couldn't get the troops IN the army (they appeared in a red number off to the right).
Eventually, somebody attacked me and put me out of my misery there...HELP! 
-=Vel=- |
I had a similar problem ... I did figure out how to attack, though ... you have to position your general on a border. By selecting a neighbouring province in the menu on the left and then double-clicking on the general's status in the right-hand box ... or something ... you can change his orders (rest, study, defend, attack.) I think ... 
When I attacked though my troop numbers came out as 0 Cavalry, 0 Infantry ... etc... even though i had bought a lot of soldiers. I'm not sure where i was going wrong.
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