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JtheJackal
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Sounds like fun to me
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DrFell
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Well, it could be that you can't move the flag (say it's stuck in your capital) or if you lose in any way you lose the game.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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quote: Originally posted by Andrew_Jay
Then again, perhaps it can't be transported, be kind of unfair to continuously airlift it around, or guard it on a 1x1 island and just sit there till someone gets Marines. It's probably in one spot, where you start in 3000 BC. |
I could see this being fairly enjoyable if it was a "king of the hill" type game, so long as it wasn't where a civ started.
I could also see it as entertaining if some variation of the flag chase. I can think of a couple ways to play the game. Keep in in the capital, in the heart of your empire, so they have to destroy your civ (basically) to take the flag. Or you could smuggle it out on a galleon to a hidden location and just hope that no one would stumble upon it. In this case, the civ map would be priceless.
Either way, sounds like a fun, quck, game.
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art_vandelai
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I think the most fun way to do this would be to have each human civ get a flag-bearer unit (maybe this could be the beginning worker, but with a different picture file) The first civ to capture another civ's flag-bearer would win the game. (Hmm - do I risk building that road far out from my home city, or wait til I build another worker??) To make it even more interesting, have the restart option selected, so even if a civ gets wiped out, its flag bearer could try to escape to the restart point. Of course, AI civ's wouldn't have flags, so beating up on the AI wouldn't do anyone much good.
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:19
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Here are my two picks.
1: God save the King. (AKA Protect the Pres.)
Every civ gets a leader. This leader can not be disbanded. You're job is to prevent him from being killed (can't capture). If he/she dies, you lose, since that leader represents you. LOL.
2: Capture the Capital.
Just capture the enemy capital. Capitals don't "bounce", so you won't be playing "follow the capital" like in so many of my games.
Here's the catch though, it takes 2 enemy units for each citizen to effectivly capture it. So, if you have say, 6 civis in Rome, and you'd need to place 12 units to capture it and win the game. While the enemy units are in the city, that owner of the city can only build units that can be drafted, and can not build another palace in another city. Once the drafted unit is built, it attacks any enemy unit on the squere. Perhaps even retaking the city.
If a third civ trys to take over a capital, that already has enemy units in it, it will need to destroy ALL those enemy units to place it's own units into the city.
The player with their units in the enemy capital, can't do anything. Unless you have battlefield meds wonder, those units won't heal. Those units can't be upgraded or move out of the city. They are "glued" in the city.
Anyone want to comment about this?
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TheBigTurkey
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quote: Originally posted by Thrawn05
Here are my two picks.
1: God save the King. (AKA Protect the Pres.)
Every civ gets a leader. This leader can not be disbanded. You're job is to prevent him from being killed (can't capture). If he/she dies, you lose, since that leader represents you. LOL.
2: Capture the Capital.
Just capture the enemy capital. Capitals don't "bounce", so you won't be playing "follow the capital" like in so many of my games.
Here's the catch though, it takes 2 enemy units for each citizen to effectivly capture it. So, if you have say, 6 civis in Rome, and you'd need to place 12 units to capture it and win the game. While the enemy units are in the city, that owner of the city can only build units that can be drafted, and can not build another palace in another city. Once the drafted unit is built, it attacks any enemy unit on the squere. Perhaps even retaking the city.
If a third civ trys to take over a capital, that already has enemy units in it, it will need to destroy ALL those enemy units to place it's own units into the city.
The player with their units in the enemy capital, can't do anything. Unless you have battlefield meds wonder, those units won't heal. Those units can't be upgraded or move out of the city. They are "glued" in the city.
Anyone want to comment about this? |
So you mean that if my capital is size 12, they have to have 24 guys to capture it. LOL! That would be great for a crappy player like me, however I don't like it because it would be hard. Also it would favor a civ, like, say the Aztecs, because of their Jaguar Warriors. I think that holding the city for two turns is a better idea. The first options good though.
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DrFell
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Exactly, capture the flag is by definition a stationary unit. Regicide is obviously going to be a unit you can move (so you could hide your king in some obscure area of the map for example, or retreat from a lost capital). I can see regicide taking a lot longer to finish.
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