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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:19
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I was wonding what kind of Resorces would be used in a Sci-Fi game like SMAC, obviously horses can't be a resorces. I started thinking what would they use? Of the resorces in Civ3 only Iron, Uranium and Aluminum would even exist on Chiron. But if ya read the info on Chiron is says the soil is full of aluminum, infact I bet aluminum is what most of thouse minerals your mining is Rolling and Rocky squares represents. So that leaves Iron and Uranium, both would be good resorces but would logicaly not need to be "discoverd" so would be visable at the start of the game.
Then as I was watching the SP movie of the Merchent Exchange I noticed the stock ticker at the bottom listing metals, WOW I though thouse would be great strategic resorces. Here is a list of them.
Paladium, Rubiduim, Magnesium, Scandium, Ceasium, Vinadium, Cobalt, Iridium, Cromium, Titanium, Nickel add in Uranium and thats 13 resorces more then enough.
I figure Titanium is for aircrafts and maybe missles/space flight (SR-71 Black Bird is made of Titanium)
Cobalt for Mag-Tubes
Ceasium for Lasers
Iron for Rovers? (maybe they need steel frames like SUV's)
Uranium for ships (like and aircraft carrier), also once you discover fusion Uranium should become obselete for your faction
Anyone else have ideas for resorces usage?
Luxury resorces would be a much harder thing to think up. I would think they have to be something naturaly occuring. Perhaps some kind of drug like substance (Spice from Dune) would be a good luxury, maybe their are some cute cuddly creatures that people can use as pets and they are ofcorse rare and indigiounous to a few places on the planet. Something that apears only in the water would be good too. I still can't think up as many luxurys as Civ3 has, dose anyone else have some good luxurys?
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Capt Dizle
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LOL...
Okay lets see if we can think of a real life civ that never had swords because they didn't have iron.
umm.....
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Capt Dizle
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LOL...
Okay lets see if we can think of a real life civ that never had swords because they didn't have iron.
umm.....
LMAO! Found this in Encarta.
Metallic iron occurs in the free state in only a few localities, notably western Greenland. It is found in meteorites, usually alloyed with nickel. In chemical compounds the metal is widely distributed and ranks fourth in abundance among all the elements in the earth's crust; next to aluminum it is the most abundant of all metals.
I guess Greenland should have ruled the earth. And the bit about aluminum had me about to fall out of my chair.
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Capt Dizle
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I guess the Incas should have ruled the world, or the Sri Lankans:
In its natural state, rubber exists as a colloidal suspension in the latex of rubber-producing plants (see Colloid). The most important of these plants are the tree Hevea brasiliensis of the spurge family, and other species in the same genus, which were the sources of the original South American rubber, the commercially important Para rubber. The term Para rubber was then also applied to the product of H. brasiliensis trees cultivated in the rubber plantations of Indonesia, the Malay Peninsula, and Sri Lanka. These trees produce about 90 percent of all the new natural rubber consumed.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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Why ruin a nearly perfect game with the flawed systems from Civ III? There isn't really any need for strategic/luxury resources in SMAC.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:19
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Yeah, it does belong in Civ III.
What I am saying is that it really doesn't have any place in SMAC. The game is nearly perfect as it is. But then again, the game gets intense when there is a clash of ideologies, and social engineering choices, not to mention landmarks like the Uranium Flats, Geothermal Shallows, Garland Crater, etc. But I think that's enough to maintain intensity.
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Blake
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Brainfallocatione
Oct 2000 time: 17:19
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Which is why oil would be a special resource giving considerable bonuses (just to be anal, I'll point out that I didn't specify that the resource had to appear on land.)
Btw, I also wasn't reffering to chiron specifically, rather the broader topic of "if men were to colonise other planets, what resources might be of extraordinary value to them", or another way of putting it, in the future, what 'unique' resources will still hold special value.
You'll also note that 3 out of 5 special resources I proposed are energy based, Uranium, Geothermal and Oil. Easily harnassable energy would be highly valuable.
Because of the "substitue" effect mentioned (earlier) by redfred the scope of the benefit of any bonus resource would be quite limited (ie to one base), while it's true that one material can generally be subsituted for another, it's also true that some materials are just better or cheaper to use, especially when these materials are in an easily accessable form.
This is why special resources should give an economy/industry bonus rather than a military bonus, you don't need iron for a tank but it might be cheaper to build tanks if you have a ready source of usable iron. If you dont have the exceptional source of iron, you'll either need to utilise a source of less pure iron (which costs more to refine) or synthesise an alternative to steel.
For the record I hated the Civ3 strategic resources, while they did give a need for war I found on the whole they more limited strategy (by reducing your arsenal). Besides, there shouldn't be any good reasons to go to war. War should be declared on the whim of a crazy leader 
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Blake
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Brainfallocatione
Oct 2000 time: 17:19
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I also think that the Civ3 resource model, particullary with iron, neglects that often it is the know-how, or industrial infrastructure that is much more valuable in the construction of tanks (or nukes) than access to the raw materials (ie the materials are much easier to come across than the specialist knowledge and equipment). While the Civ3 model may be semi-accurate in the ancient ages it is pretty much bollucks in the modern age.
Another example is horses, while in ancient times only tribes with access and know how of dealing with the wild horses might have been able to use horses in military, by nearly-modern times the horses would all be bred in captivity, totally eliminating the need for the *original* source of horses.
Really, the Civ3 strategic resources model fails on both counts of realism and adding gameplay value.
The luxury resources are slightly more tolerable, but again market forces are much more likely to distribute the luxuries than the goverment (atleast, since international market forces have been around, which hasn't nessecarly been that long).
In sum, the resource model works okay in the ancient age, but is somewhat contrived, unrealistic and frustrating in the modern age. (which is why serious consideration would have to be given to it's implementation in a futuretech game)
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:19
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Gaians: Xenofungus brandy. Also herbal medicines.
Morgans: High-budget movies (some of them with very attractive actors and actresses) "It's only porn if you're in Godwinson's faction. Everywhere else, it's art!".
Peacekeepers: mail-order brides. Slav^H^H^H^H Servants.
Spartans: antique and custom weaponry. Firearms, swords and knives, etc.
Believers: have to go with the religious paraphernalia.
University: software.
Hive: um... martial arts courses. Yoga and Tai Chi video tapes (or whatever technology they use).
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