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[This message has been edited by MarkG (edited May 07, 2001).]
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markusf
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I really hope they do a limited beta test before it goes gold. civ2-multiplaying and civ2-strat forums would be a great place to start.
I would suggest QA focus on.
1. synchronization in multiplayer.. (getting non units and disbanding units after they have been bribed etc)
2. population limits (how did they ever miss that?) city number limits, units, powergraph limits.
3. investigating a city and looking at the other players maps etc.
Mark G Would you take the huge list of all known defects from the civ2-strat forum and email them to the civ3 team? If they are using the same code base these bugs will exist in civ3.
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markusf
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Cheats bugs whatever you want to call them. As well as things like when you customize your civ in a multiplayer game there is a 50% chance it works. Cities that are vertical to each other can share the same squares for production at the same time. Then there are the "cheat" bugs, bisbanding units after your city was bribed, Clicking on a unit in the field to see what enemy civ its closest to. In my opinion its fixing the bugs in that list that will make the greatest contribution to the next version of civ.
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markusf
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Exactly ming, it doesn't matter how much testing the civ3 team does they won't find them all. I also remember when they test the game they aren't actually playing it from end to end. They are just assigned to test this screen or some functionality. This results in them missing a lot of things.
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supremus
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Bugs of course will happen ! There`s no free bug game ! What we hope is that they can be only a few. And if the game is awesome we can survive with a few bugs. Civ II was awesome and we could live with its few bugs.
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Ming
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Yes, every game will have bugs. While I never expect a "perfect" game, many of the bugs just need to be pointed out to the manufacturers. As long as it is easy to fix, they will... as long as they are still supporting the game.
The problem I see is, that many of those Cheats that were reported to me while I was doing my Cheats section, took OVER A YEAR TO FIND!
We need to really analyize and break down the game when it comes out. And even so, some still won't be found. The earlier they can be found the better. We can never expect a company to support a game that is old and no longer worth any profit them. But they will support it when it is still new and generating revenue (unless it's Activision )
Normally, you just find bugs/cheats in the normal course of play. Yes, a few like Xin Yu experiment just out of normal curiosity... but it does take time to come across them.
We MUST make a concerted effort to tear Civ III apart when it comes out.
Normal play isn't the answer. Yes, we will need to take some time becoming familiar with it... but after that, we all need to play Sherlock Holmes and experiment like crazy on it.
So I agree with Yin 100% on the need to organize an effort to deal with this BEFORE the game is released so we can hit the deck running.
As I stated before Yin... please add me to whatever team is formed.
You know where to reach me 
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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quote:

Originally posted by supremus on 03-08-2001 03:40 PM
This kind of behavior is exactly what the companie's developer wait from the gamers. That's the less expensive way to make patches and keep customers happy. Launch unfinished products in the market place, wait some weeks for the fanatics gamers to find out bugs and then making patches. That's the way thigs are and they only will change when game buyers start to be as demanding as more mature markets buyers.
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I disagree strongly. As someone who writes software for a living, I can attest that even the best designed and tested software will exhibit bugs when it reaches end users. It's impossible to test every possible combination of inputs to a complex program. None of the items on the Civ2 bug list is a game-breaker (obviously, since it's still being played 5 years later), and some might be considered design decisions rather than bugs.
I'd agree with Ming and Yin that there will probably be a narrow window of opportunity where Firaxis will make patches in response to (politely worded) lists of bugs and "misfeatures". The wider this window, the better the end product will be. But it's an economic decision for Firaxis: how many programmer hours do they spend improving the game from salable to perfect? We at Apolyton hope the answer is "a lot", but the guys in the green eyeshades are going to want to see some return on that investment of time and money. Do they get $100,000 in sales if the Apolyton team is made completely happy? I doubt it...
From what I hear about CTP2, some dedicated souls on Apolyton are trying to fix problems by using the scripting language: if Civ3 has something similar, that's probably the only answer to long-term maintenance of the software. If someone discovers a killer strategy after the game's been out for six months, Firaxis is not going to go back to patch the holes. But some fanatic at Apolyton might.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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I'm going to replay the same, but I want to underline it once more, sorry for people that already red my rant 
Living outside USA, silly as it seems my trouble is to have available only translated version of software (i.e. italian version).
Don't get me wrong, is nice to have a game in my language, but usually it become a nightmare every time a patch is needed (and we all know is needed, soon or later, often more than one...).
I was lucky with SMAC, because I found and bought USA version, but every time Firaxis released a SMAC patch, the owner of italian versions had to wait about a month before the related patch become available.
That's very bad, because the game life span is limited (CIV 2 hard core players not counted here ), and features like multiplay often doesn't works if games have different "engine release".
That's silly, because game code must (but sadly don't) be separated from user interface and messages text.
I know that when new features are included their related text must be translated, but I think that the effort will be greatly reduced (and I can live with some english word here and there, while waiting for proper version available).
Text "embedded" with game variables in another added complexity (and I remember Firaxis mentioned it about SMAC), but I worked in software development and I can assure it can be solved, at least I did it myself.
I hope Firaxis is developing code keeping it separated from text, so they will be able to release a single patch working for every country.
Now, in a dreaming world... 
As an added bonus, a "do it yourself" translation tool could be available to let player self correct minor translation glitch (but editable text file will be OK, if praticable).
If Firaxis worry to give this control right to customers (e.g. it raise trouble with local software distributors), it can publish a web page tool where every player can suggest fast translation of terms added by patches and new features. After a week of fans input they can compile and build translated patch, almost simultaneous to USA version.
------------------
Admiral Naismith AKA mcostant
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smilo
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Belgium
Jan 1970 time: 05:12
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First : if you need any volunteers on the debug/cheat projects, count me in.
Second : I think it would be good to devise a list with bug types, this way we can make our efforts run parallel. We could start by going over the cheats list of civ 2 and see what categories of bugs come out of that list.
Some bug types could be :
- land improvement : like airports on hills
- movement : ship chain
- city growth : food caravan
etc ..
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Drakenred
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Hou Tx
Jan 1970 time: 05:12
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Lets put it this way
Firaxis is one of the FEW companies that left that i would consider doing a Beta Test for.
(and they are one of the few companies i would buy a new game from on Day one.(the other would be the crew that actualy does fallout 3, i have yet to install my copy of the game for my machine, my roomi has one, and Lord do i hate it when he plays! (he invaribaly crashes! folowed by a LOT of swearing!) (i get to play it this weekend from the look of things!))
Overall, from the sound of things they have been working tward launch from the end of AC, Even with the problems that Firaxis has gone through, you can hardly call this a rush job!(in fact i suspect that even if they did abruptly rush this, they would still have one hell of a game.
Incidentaly i only have one thing on my Wishlist for this game, (and yes i know this wish frankly will not happen) that the second people see that the inevitable patch is comeing, they will not show up clamoring for Feature XYZ to be added to the game!
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