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whosurdaddy
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New York
Jun 2001 time: 00:19
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I know i've brought this up for, but i just cant help it, it is still pissing me off, and i've never really gotten an answer. Firaxis, please include an ability to turn off the razing of cities in the next patch, or expansion, or something. I might leave a size 21 city which has been a part of my empire since 2000 BC undefended, an enemy cavalry will sneak into it and raze it to the ground in only 1 turn, despite the fact that I might have 20 tanks nearby which would be ready to retake it immediately.
This is sooooooo extremely unrealistic, and what is going to happen in scenarios, when cities captured by the AI are wiped from the earth. How are we going to do that Crusades scenario when the Crusaders erase Jerusalem from the map immediately after capturing it?
Please, wars in Civ3 quickly turn into who can try and raze the most of each others cities, and not into anything having to do with capturing, occupying, and holding land like in real life. Well, thats all i have to say about that, for now.
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Capt Dizle
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quote: Originally posted by notyoueither
I have to agree with Tube about strategy. Leaving cities undefended within 3 MPs of the border, or of any enemy Cavalry in a war, is not the fault of the designers.
OTOH, he makes a good point about a Crusader scenario. Having the AI raze cities would certainly effect to flavour. Same goes for WWII. |
The total lack of logic here makes it impossible to respond. When I read stuff like this I understand why Firaxis felt that it was necessary to, hmm, adjust the content of the game to the intellectual level of its fans.
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Primus40
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3rd stone from the Sun
Apr 2002 time: 23:19
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I, personally, like the fact that you can raze cities, but agree that razing should be a feature that can be switched off if the player so desires. Yeah, it would definitly interfere with the "reality" factor of sscenarios for that reason also it should be an elective not a given. However, it was used in ancient times and besides being a "crush them under my feet" method of warfare might have been a pretty good psychological strategy as well. Raze a few cities and the powers that be are now faced with a decision... relinquish the kingdom or let even more of it become rubble. Even if you manage to repel the invader the people aren't real happy with you now.
I real hate to do theis but it is already started here;
Off topic: I don't think it is just you notyoueither. jt seems to indiscrimantly attack anyone who voices an opinion that favors CIV III. If you aint ranting about how crappy it is then you are an open target for his infantile, "left field" barbs. cyclotron7 hit the nail on the head:
quote: You may be surprised, but everybody who reads your posts also wonders at the lack of logic. So, jt, humor me... what exactly was illogical about his post?
jt, you're cool when you insult people's "intellectual levels" for no reason, and especially with no argument to back it up. You know that, don't you? |
But I am afraid that he rarely returns to the scene of the crime, at least to rebut. I can see him lurking, hunched over, his hands quivering as he reads his post... thinking "boy I really told them." The sad thing is if he does read a response to his nonsense I don't believe he really understands when he has been shown to have made a foolish of himself. I am reminded of the old saying "Better to remain silent and be thought a fool then to open one's mouth and remove all doubt." But that advice only works on someone who understands it so it is rhetorical. Our best bet is to ignore him completely and let his posts fade into the thread as more usless fodder. (but I wouldn't want to see him banned - I am beginning to find his posts as more and more humorous, like this one) 
'Nuff said.
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I-iZ-1337
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J00 shud defend big cit33z like that at rizk.
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Capt Dizle
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Hmm, I have to eat my cereal now, but I will try to revisit this "scene of my crime" later when I have more time.
jt
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Moonsinger
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quote: Originally posted by whosurdaddy
I know i've brought this up for, but i just cant help it, it is still pissing me off, and i've never really gotten an answer. Firaxis, please include an ability to turn off the razing of cities in the next patch, or expansion, or something. I might leave a size 21 city which has been a part of my empire since 2000 BC undefended, an enemy cavalry will sneak into it and raze it to the ground in only 1 turn, despite the fact that I might have 20 tanks nearby which would be ready to retake it immediately. |
I would give the AI a gold medal in this case. If I am the AI, I would do the same. Knowing that its impossible to capture and keep a size 21 city with only one cavalry (especially when I know you have 20 tanks nearby), it's best that I should burn it to the down so that you don't have it. It's as real as it can be.
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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There is a very simple and elegant way to deal with that :
First, remove the "raze" option.
Now, you just have to allow to military units to use the "pillage" command on a city square. Each unit could "pillage" a number of population point, depending on it's attack or technological level.
Example : for each tech level (ancient => 1, modern => 4) or for each 4/5 attack points, a unit can reduce the population of the city by three pop points : one become a worker, two disappear (killed, fleeing the pillaging army, etc.).
This would allow :
- razing to the ground a city. To do so, you need either several units, either several turns. It give the opportunity for reinforcement to liberate the city.
- crushing opposition : I would suggest that each pillage will kill/make flee resisters first. On the other hand, it will make one citizen unhappy for each citizen killed/enslaved.
Several options could be added, like "can't be used under democracy" or limiting the use to the number of units that can actually be used as military police. Each pillaging of a city square could also hit your reputation.
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Icare
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Razing is a nice feature but I don't get how 1 archer unity can raze a big city that easily. Maybe razing could be adjusted to fit the size and the "modernity" of a city vs unity strengh? Might take several turns for 1 archer to raze a city of 15 while many thanks can do it in 1 turn....
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