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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:19
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IIRC when you get a message that someone else has built the wonder you can´t change the buildqueu anymore anyway. If there´s nothing in the queu, you´ll loose all saved up production. You have to change to antoher wonder when you get the message that the other one will soon finish his work.
Could be wrong on this though.
Related to this, what´s the penalty for switching something being built? I think I saw 25% somewhere but I´m in doubt if there actually is a penalty.
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mnbryan37
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Thats correct, it's not a bug, just the way the game plays. Once you get the warning that another CIV is about ready to finish a Wonder, you have 2 or 3 turns to take action. I usually place a second Wonder in the the building que, or if one is not available, I place whatever takes the maximum number of turns to complete, thereby minimizing my losses. If you place nothing else in the que, you lose the entire amount invested in the Wonder.
There used to be a penalty for changing an item that was in process of being built (either in CTP1 or CIV2), but that is not the case in CTP2
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mnbryan37
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Also, if the Wonder is one you really want, you can "Rush Buy" it, assuming you have enough gold, but you need to make that choice in the same turn that you get the warning. If you do this, then the AI is the one that loses all it's accumulated production invested in that Wonder.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:19
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Can we reintroduce such a penalty with slic somehow? I can't think of a way to change stored production in the cites...
In my opinion it doesn't make sense not to have it, however. - Oh well...
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mnbryan37
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Rusty Gamer,
No, you don't need dipolomatic relations to get the warning. About 2 or 3 turns before the AI complete a Wonder you should get a message indicating that they are about to finish. If not, there is something wrong with one of your files.
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Nosferum
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---I have never been very good at any of the Call to Power games. More specifically, I suck. I am a Civilization player attempting to play CTP. Anyway, I used to scrape by on the moderate difficulty levels, but never liked any of the CTP games because of the poor balance and AI.
---Well, I downloaded this mod and promptly had my arse handed to me. I dropped down to Easy level (not Beginner) and I can barely scrape by.
---I have a bug report. (note - I admit to not reading this entire HUGE thread, so if it's a known issue, I apologize) When playing in Beginner or Easy mode, the game sets the Gameplay Options defauly ON for the popup help windows that give tutorial advice. In fact, modifying the setting is not saved in the Save Game file, so you have to turn it off every time you load the game with this mod. Anyway, the game window minimizes (doesn't crash. =)) and I get an error, which I humbly beg your forgiveness for not actually writing down (and to think I do phone tech support for a living).
---At the same time, I think I'll read around the board a bit more for general gaming advice. I suck at CTP (1 and 2)
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:19
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quote: Originallyposted by Nosferum
---Well, I downloaded this mod and promptly had my arse handed to me. I dropped down to Easy level (not Beginner) and I can barely scrape by. |
Fine to hear you like it and have difficuilties , Dale will be proud on his AI.
quote: Originallyposted by Nosferum
---I have a bug report. (note - I admit to not reading this entire HUGE thread, so if it's a known issue, I apologize) When playing in Beginner or Easy mode, the game sets the Gameplay Options defauly ON for the popup help windows that give tutorial advice. In fact, modifying the setting is not saved in the Save Game file, so you have to turn it off every time you load the game with this mod. Anyway, the game window minimizes (doesn't crash. =)) and I get an error, which I humbly beg your forgiveness for not actually writing down (and to think I do phone tech support for a living). |
Yes that is a little annoying, but usually we don't encounter this, because we play on higher difficuilt levels. To make shure that you don't have to readjust it every time you can go to the userprofile.txt in ..\ctp2_program\ctp\ folder. Open this file with any editor of your choice e.g. notepad and find in it the line TutorialAdvice=Yes and change it to TutorialAdvice=Yes and enable the write protection of this file, to prevent the game from resetting it. Note if you do this all changes you make in game won't be saved like Enabling/Disabling Unit Animations, Good Animations, (Actual there is no button for this in the game so you can only enable this by modifying the userprofile.txt) and all the other animations, music settings... So if you want to change it within the game you have to disable the write protection of this file and check afterwards the game made the changes that it didn't change other stuff, too. Another case to disable the write protection is if you want to go up again with the difficuilt setting or if you change from any mod to Cradle.
quote: Originallyposted by Nosferum
---At the same time, I think I'll read around the board a bit more for general gaming advice. I suck at CTP (1 and 2) |
Just play and get better. 
-Martin
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mnbryan37
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Nosferum,
Hang in there and keep trying. I went through the same learning curve. I was an advid CIV2 player, and had some difficulting adjusting, but now I don't play CIV at all, it's just so tedious compared to CTP.
One approach that will bring you victory is to start out with about 4 or 5 of your own cities. Build them as fast as you can create Settlers. You don't need many defensive forces early in the game, so you can concentrate on expansion. Then have all of the cities turn out army units (usually a 50/50 mix of Archers and Hoplites). You don't need any building improvements initially. Place 2 Hoplites and 2 Archers in each city for defense, and then build up two stacks of 12 each army units and go hunting for the closest cities to take over.
Good luck
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Nosferum
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---I have an update. First, I should note that I've noticed that in the very first turns, as I move my second settler away (I usually place my first settler immediately) the second settler always moves back to within 1 square of my first city on it's own (default setting of auto-turn). I have to turn off "automatically end turns" for a while so I can dictate where my second settler goes. I assume he does that for safety.
---Anyway, I've noticed that, at least in the map I'm on now, there are no Goodie Huts-- none. I honestly can't remember if I had found any others during my other maps of this mod.
---Last night, without even reading this board, I tried a different approach. About 5 turns into the game, I changed my worker settings to have all my workers working longer hours (up to 10 per day, from 8). If the happiness dropped to 73% I raised their pay a notch. That, I believe, made all the difference in the world. I aggressively grew cities (the AI tends to place about 5-6 cities in close proxity, then stops growing). I was able to get 6 cities fown and lightly defended before I was attacked. While in this "growing" stage, I also often made slow-growing cities force one of their workers to become a Farmer specialist for a few turns. That would grow the city fast enough to more than make up for the initially slower production, also making room for the loss of population due to settler production.
---I've noted that with this mod, I am ALWAYS getting attacked. I suppose I'll figure out how to make friends, but I'm accustomed to Civ III's reputation system where the AI and good players rarely break deals. Here, the computer will ask me for a treaty and then attack me again within 2 turns.
---Anyway, either dumb luck or the productivity shift caused this windfall. I've been playing on the same map time and time again, to ensure I was receiving accurate test results. Rather then spend my days fending off America, I've totally wiped them out, giving me only one rather small disputed border.
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:19
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You've got the embargo in your diplomatic options already and the AI sure won't like you if you use it. Don't know about the gold bonus...
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mnbryan37
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I thought I posted this yesterday, but I don't see it, so will ask again.
I am re-downloading all my CTP2 patches and mods, as I was getting too many crashes in my Cradle and Medeival mod games. When I try to use the Apolyton patch, I get a bunch of SLIC error messages during loading of the program. I remember having this problem the first time I downloaded this patch, but don't recall how I fixed it. I tried "re-load SLIC", but that made no change. What am I doing wrong?
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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