 |
|
Adriano
|
|
Hey Martin,
I confirm that allogator is in the inner ring of my second city (7 pops, all available)
Do you think it's possible a sort of mess with my italian version?
|
|
|  |
 |
|
Martin Gühmann
|
 |
Berlin, Germany
Mar 2001 time: 06:19
|
|
quote: Originally posted by Adriano
Do you think it's possible a sort of mess with my italian version? |
Such problems are not caused by any strings, if you installed the ApolytonPack on an Italian version the only result is mixed up text in the game, between English and Italian, no problem here concerning the gameplay. I just tested with the cheat editor in GoodMod: With only one city on the map no trade goods showed up in the trade manager. With two cities I good the trade goods showing up. Unfortunatly I can't tell you more about this, because in my early games trade is not so improtant therefore I don't care about the goods in the trade manager. So in this case I would continue with my game and monitor how things develope in time. Maybe you should look how the good status developes.
quote: Originally posted by The Starfox
In an effort to boost production I lowered my military readiness from war to peace. The units health droped to 50% and savings in production rose accordinly. The problem came when I raised the readiness back up to war about 75 turns later. It has been 16 turns now and the units health remains unchanged. I am still being billed for the extra support cost from production however. Is something wrong here? I have a democracy right now, and was originally a democracy when I lowered it, so there was now chage in government.
I have the lastest version of apolyton from dales website. I never reduced readiness before so I dont know if it is acting the way it is suppose to. However I did do a clean install when I went to put in Super apolyton, so their shouldnt be any issues with the upgrading. Thanx |
From the textfile it should cost you ten turns to remain full status of readiness in ten turns in a democracy. So you should already have full hp for you units, in the end I would check if I really raised the readiness. Unfortunatly I never used the readiness sliders before, so I can't tell you how this work in a real game exactly.
-Martin
|
|
|  |
 |
|
The Starfox
|
|
I repeadly checked to see it it was set back to war and it was. I gave up after 25 turns and tried something else. Instead of going from peace to war, I went from peace to alert and then to war. After 10 turns it properly upgraded to alert and then 10 turns later it properly upgraded to war.
I would think that one could go straight from peace to war but I guess not. Oh well I guess I better be looking out for possible wars 20 turns into the future for the next time 
As for other things I did have that settler wanting to move on its own in the begining, but by clearing orders at the begining of the turn, I was able to get it into position and settle it. I never had another unit do that again.
I have noticed a problem that seems to come and go. There are times when I hit the end turn button and it takes an extremly long time for it to cycle through the various computers. I noticed this on the previous Apolyton pack also, but never in the original game. It would take like 5 min for each pc to make its move. As I said it comes and goes, I started with 8 players and on the normal gigantic map.
Another little detail I noticed was that both the shallow ocean tiles, and the deep ocean tiles, when I right click on them say 0 for production value. I looked it up in the great library and it says that the production value should be 10.
As for the AI, I have seen a vast improvment over its battle tactics, namely that it persistantly groups up units to 12 and avoids fights where its outnumbered. However there are other aspects of the AI that still needs improvement.
1. The AI does not disband obsolete units. Ther AI is sitting there with battleships, and bombers, tanks ect. and I still see fire ships sail the high seas, and pikemen and catapults roving the plains. It seems to build these things also since they dont go away after casualties. Perhapes it would be better to upgrade the building options for units more frequently to prevent building obsolete units. No point being allowed to build longships when you can build battleships or knights when you can build tanks, these options are still in my building units menu.
2. Another thing that is great is that the AI is far more active in building infustructure. The probelm is that it is excessive at doing so. Often I will coem across a city that has every square, wheather on a hill, jungle, deasert ect. is a mall It never seems to teraform land to a better one, and has troble placing the apropiate infustructure on it.
Over all its an awsome expansion, and my hats of to you. Hopefully these other things can be fixed in thime.
|
|
|  |
 |
|
mnbryan37
|
|
Starfox,
I thought that, even in the original game, one had to upgrade readiness just one level at a time. At least that is always the way I have done it.
Bill
|
|
|  |
 |
|
The Starfox
|
|
I didnt know if it was suppose to be that way or not. Its the first time Ive used that option. I just assumed that you could, it did let me drop from war to peace without going to alert first afterall.
|
|
|  |
 |
|
mnbryan37
|
|
Starfox,
Thats right. You can go down directly to peace from war, but can only come back up one step at a time.
Bill
|
|
|  |
 |
|
The Starfox
|
|
What would I have to edit to make the time limit longer. I just got the warning that I am running out of time because of the turn limit. I would like to increase it becasue Im having too much fun taking my time, so if I caould edit it so that the turn limit is higher it would be great. Thanx.
|
|
|  |
 |
|
child of Thor
|
|
I'm playing in the Tournament and since getting to the 1900's have started getting this error nearly every turn:
'error (Null):26843802:Array index 0 out of bounds.'
the number after the (null): does vary.
It only happens at the begining of an AI's turn(not always the same one but sometimes to multiple ones before my turn comes around again) and the end result is a dump to desktop, although you can carry on with the game.
I've changed no files since the begining so any idea's?
|
|
|  |
 |
|
child of Thor
|
|
Yeah i should be able to check this in about an hour or so. One thing, what causes the Debugslic setting to change? I haven't been swapping between mods or anything like that.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|