Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Do other nations build SDI defences?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cjanderson is offline cjanderson
Settler

May 2002
time: 05:19
  Old Post 09-05-2002 14:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Do other nations build SDI defences? Support Apolyton

What would happen if you nuked someone with SDI defence?

Or, do other nations know if you build it in one place so don;t nuke that place.

Thanks

Catherine

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 09-05-2002 14:26 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

Welcome Catherine,

My games rarely get to this stage - I prefer to conquer the world with Crooks & 'Clads, but - I think I may be able to help a little.

The AI seems to know where SDI are located and does not nuke such cities - it will however waste many nukes on a city within the SDI radius of another - SDI protects a 3 square 'circle' around the city that builds it so another city can exist within that protective envelope and does not need an SDI itself -- similarly the devastation of a nuke can flow 'under' SDI so if you target just ouside the SDI radius you can damage within it.

I do not believe that another human player can discover a city has SDI other than by trying to nuke it or by diplomatic investigation.

Hope this hleps, SG[1]

shade is offline shade
King
of bribery.
May 2001
time: 06:19
  Old Post 09-05-2002 20:31 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Scouse Gits
I do not believe that another human player can discover a city has SDI other than by trying to nuke it or by diplomatic investigation.

Hope this helps, SG[1]


I'm not sure but don't you also get the info when you try to just send a rocket into a city?
for SAM alone you get a popup saying:" SAM double's defence"
and for SAM end SDI it says:"SAM and SDI quadruple defence"

Shade

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 09-05-2002 21:35 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

Yup - I think that you are probably right, shade...
Said this wasn't my field of expertise...

SG[1]

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:19
  Old Post 09-05-2002 21:43 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Yes, the popup Shade mentions exists.

I'm with SG on early conquest. While I may get rocketry, the AI may not have it. If anybody tried to build the Manhattan Project, I would send a boatload of spies to put an end to it...

That said, in my early civ years, before I could end the game early, nukes got tossed like so many snowballs. The AI does build SDIs. If they have the money, and you have nukes, they will rushbuy them.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:19
  Old Post 09-05-2002 21:47 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Also, an SDI will defend against any unit with attack=99. However, they do not defend against the Spy's suitcase nuke.

shade is offline shade
King
of bribery.
May 2001
time: 06:19
  Old Post 09-05-2002 21:57 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Marquis de Sodaq
Also, an SDI will defend against any unit with attack=99. However, they do not defend against the Spy's suitcase nuke.

does this mean if you'd change the attackvalue for a nuke to let's say 90 they would still work??(hope hope...)

Shade

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:19
  Old Post 09-05-2002 22:17 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

No - then you would just have a cruise missile with guaranteed success.

Attack=99 also triggers the nuke sound and explosion graphics, no matter what unit has it. You could make a plutonium chariot, for instance.

shade is offline shade
King
of bribery.
May 2001
time: 06:19
  Old Post 09-05-2002 22:29 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Marquis de Sodaq
No - then you would just have a cruise missile with guaranteed success.

Attack=99 also triggers the nuke sound and explosion graphics, no matter what unit has it. You could make a plutonium chariot, for instance.


neat (I didn't know that,must be nice seeing a chariot race into citywalls and then kabloeiiiee mushroomcloud )

Shade

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:19
  Old Post 10-05-2002 14:04 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Enter the AD-FREE zone

I told you not to make that damn chariot out of anti-matter! ""

SG[1]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0330 seconds (86.73% PHP - 13.27% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net