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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by bertje121 on 05-07-2001 02:11 PM
I know this has been discussed before. But I think this could be pretty cool. Like in the real world, events can make a big difference. Like today, the pope visits Syria, this improves relationships both between countries and religions.
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Well, in the real world, its definitly not a "random" decision if the Pope visits Syria or not. Contrarily; Its all planned, there all political pros/cons are carefully weighted, before such decision is put into practice. The problem with executing random "political events" every now and then in Civ-3, is that these random acts are ripped out from any meaningful context - and therefore they feel rather pointless. Scripted events in handcrafted scenarios on the other hand is a different story. Then the scenario-builder makes sure that the event really feels appropriate and meaningful.
Besides; if that random act is negative for the HP, hes just likely to execute the pathetic reload-saved-game routine, anyway.
quote:

Disasters too could be cool. What do you think?
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Disasters are great - but NOT random ones. Instead disasters should appear regularly UNTIL you have fullfilled a certain requirement. For example; building a granary in order to prevent reoccuring famine in that particular city. This was infact implemented in Civ-1 - but trashed in Civ-2. I really hope the idea reappears in Civ-3.
Check out this thread, by the way: Catastrophes preventable by improvements
[This message has been edited by Ralf (edited May 07, 2001).]
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