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smhfan86
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Hey KK, I'm in. Sounds interesting, as realistically, discoveries are usually by surprise anyway.
Email: callistosdarkside@rogers.com
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smhfan86
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Hey all,
May I suggest we start off with 1 or 2 extra colony pods and scouts to speed things along. It really helps make the early game turns more interesting, especially on a huge map with lots of ocean.
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smhfan86
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we could just play, 4 players, and 3 ai, if it's okay with kk?
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Comstr
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I would play, but not as Belivers (the crapola research bugs me too much). So the random faction dons't do much for me. The rest of the rules look fine to me though, I don't mind blind research.
(ALTHOUGH, if AHAC2 dosn't start in a day or so, I'll be willing to play eitherway).
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Comstr
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Ahh what the hell, please put me in please if there's room.
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John Paul Jones
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I'm interested , although with a huge world we could be facing 30-40 turns between techs in the early game.
johnpauljones at oceanfree.net
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smhfan86
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welcome jpj, that's why i suggested we start off with a couple extra pods and scouts, to speed things up. it's worked wonders in my other pbems, while the ones that only start with two pods, are extremely slow.
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Comstr
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My emails is comstar@optushome.com.au btw. And Im fully suggest SOMEONE check the random setup (to say, prevent Yang starting in the Jungle while Morgon starts off in the desert for example).
And a few starting pods to speed up the game till we meet would be nice.
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Shai-Hulud
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Finland
Jan 2002 time: 07:19
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Setup looks nice. Random factions is a great idea. Abundant native life is OK with me. It provides some extra challenge, especially at the beginning. And it treats Gaians fairly. I think SMAC factions were designed to play in abundant native life environment anyway.
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smhfan86
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I'd prefer standard native life, as having abundunt would unfairly give the gaians, an already powerful faction in their own right, a huge advantage.
they already get a free army from capturing mind worms, but with this, they'd get even more. also, it'd slow down the progress of the game for everyone else.
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