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bigvic
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Columbia, S.C.
Nov 2001 time: 00:19
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Yeah, good question. My whole impetus when I first started modding was to allow more movement. Thats where I figured out that, yes, any unit w/ more than 1 movement is a fast unit. But, before the 1.21 mod, retreats worked just fine. Maybe I'm just not seeing it. Have played 1 full game under 1.21, have a couple of halfway finished going now. First was w/ the Babs, no real early war, don't remember any retreats late, though most war was slogging and pounding w/ infantry & artillery. Next game was Iroqois, still playing, but all my attacking units are fast, MW's and knights (in my mod, MW's don't upgrade til cavalry). Can't remember a retreat and have been at war almost since the beginning. Now Got Indians going, have so far avoided war, so no way to tell.
Maybe I've just been inattentive, playing too late at night and all.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:19
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if yo're not happy with the withdraw percentages, you can change them in the editor. I can't remember what they are originally off the top of my head, but I have mine tweaked a little bit. moved elites up to 75% and vets to 66% withdraw
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Coracle
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Yes, they still retreat with 1.21. Just saw some impis do it.
How often compared to 1.17 I'm not sure.
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bigvic
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Columbia, S.C.
Nov 2001 time: 00:19
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quote: Originally posted by simwiz2
Something simliar happened to me:
At first when I modded, I was hesitant to overwrite the civ3mod, so I made it a scenario. but the scenario bic's dont change with the patches like the civ3mod does. I first realised this when my mod still had +1 food for game, which got increased to 2 in a patch but it did not apply to the scenario. Same thing with retreat bonus. In a scenario, they all default to 0. So no retreats. And then I decided, right after 1.21, that overwriting the civ3mod would save me time, and I didnt want the original rules anyway. So the 0-retreat got saved over the civ3mod. But since then I have decided it is better this way, as fast attackers still have the advantage of greater movement.
So could something like this have happened to your civ3mod? Because the only reason this should be happening is if retreat is set to 0. |
Thanks, to you and everyone else. About to go monkey around in scenario editor after i check around the forum.
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Spatzimaus
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Yeah, I had the same thing happen. Playing a custom mod, when I patched to 1.21f it defaulted all of those percentages to 0 instead of 34/50/58/66, so no mounted units retreated. Of course, I didn't realize this until my Riders got ripped apart. So, I had to go back through every .bic file I had and change the things altered in the patch. Kinda painful.
And in my mod, I added 1 commerce to Game (making them 1 food 1 commerce), so I didn't want to upgrade to 2 food when they patched.
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