 |
|  |
 |
|
|
OK, I know how everyone can be happy. Let's say there is no checkbox optional disable for unique civs and units. Here's what to do:
(1) If you like the unique stuff, quit reading. Play game as is.
(2) If you don't, open rules.txt (or whatever its called in civ3)in a text reading application. Level out any civ specific bonuses. Then disable all unique units - or set the stats for the unique unit equal to the corresponding regular unit. Namely, change Panzer stats to tank stats. Then the Germans merely have a different-looking tank. No harm, no foul. (at least no worse than the germans automatically having those medieval looking cities no matter where they start).
I know, I know. Some of you are saying "But Mister Pleasant, why should we have to go through all the effort of editing a few lines in a text file? What if I don't know enough about computers to do this? What if I'm lazy? Why can't Sid do exactly as I want him to?" Well, the answer is simple - play the game as is out of the box! If your not willing to do the work you give up your rights to moan about it. Besides, I'm sure someone around here will post a rules.txt that already levels everything out for you. Thus sparing you ten minutes work. So knock off the complaining already!
(worry about hardcoded "features" instead)
|
|
|  |
 |
|
Roman
|
 |
Bratislava, Slovakia
Sep 2000 time: 05:12
|
|
quote:

Originally posted by Mister Pleasant on 05-06-2001 05:07 PM
(1) If you like the unique stuff, quit reading. Play game as is.
(2) If you don't, open rules.txt (or whatever its called in civ3)in a text reading application. Level out any civ specific bonuses. Then disable all unique units - or set the stats for the unique unit equal to the corresponding regular unit. Namely, change Panzer stats to tank stats. Then the Germans merely have a different-looking tank. No harm, no foul. (at least no worse than the germans automatically having those medieval looking cities no matter where they start).
I know, I know. Some of you are saying "But Mister Pleasant, why should we have to go through all the effort of editing a few lines in a text file? What if I don't know enough about computers to do this? What if I'm lazy? Why can't Sid do exactly as I want him to?" Well, the answer is simple - play the game as is out of the box! If your not willing to do the work you give up your rights to moan about it. Besides, I'm sure someone around here will post a rules.txt that already levels everything out for you. Thus sparing you ten minutes work. So knock off the complaining already!
(worry about hardcoded "features" instead)
 |
I completely agree with everything you say in this post. I don't know whether the limited uniqueness of different civs will be an enhancement or detriment to the game, but if it is the detriment I can just edit the civilizations in rules.txt to level them. We already know this will be possible since Firaxis said that we will be able to build and customize civilizations. 
That's why I am worrying about hard coded "features" such as the possible 7 civilization per game limit.
|
|
|  |
 |
|  |
 |
|
|
In the unlikely event that units information (and civ specific bonuses for that matter are hardcoded) I won't be buying the game. That would be going to far.
|
|
|  |
 |
|
tniem
|
|
Hope College
Apr 2000 time: 00:12
|
|
Don't you think that Firaxis will provide a feature to turn off unique civs in game?
They did that with most of the rules in SMAC.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|