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polymths
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Phoenix, AZ, USA
Jan 1970 time: 21:12
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In Civ2, you can definitely move units via air transport by using airports. This is sufficient and I do not see the need to actually load units into cargo planes and move them around.
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They had the helicopter thing in CtP2. It was so-so.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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I suppose we miss all this when Firaxis decided to cut the Unit Workshop concept out of Civ III. I would like to see a better developed Unit Workshop, learning from SMAC errors, but lots of fans think different. 
Now they get what they deserve, with CIV predefined and fixed special units 
Generally speaking, it seems to me the level of military details in Civ is uncertain: Firaxis is not sure if steer to a more tactical military (sea transport of troops by dedicated ships) or keep them as strategical as possible (instant move of units between airports, but with silly "risk o enemy planes shooting your transport" - how in the hell I can't escort them with my fighters as I do with my ships?).
If Firaxis will go on "tactical" side, then transport planes and choppers are acceptable (but very limited to modern time, and with reduced capacity); OTOH, if they go back to strategical side, they can ignore anything different from a tweak to airport rules, e.g. the ability to extend air transport to the airfields built by engineer outside of cities.
Just a final note: it needs a great game AI improvement if we want to really see all this advanced air rules at work, because too often in CIV II and SMAC they come in action when the game is almost over. 
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Admiral Naismith AKA mcostant
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