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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:42
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Totally true. Now htat makes me think...specialized units as Civ3 seems destined to have should or would (call it what you like) apply to the time that the civilization remains in isolation or upto a certain number of years...
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tniem
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Hope College
Apr 2000 time: 00:12
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So the best solution to unique civs is to have some minor tendency at the beginning of the game. As a civ does something throughout the game it becomes more likely to have the entire populace do the same thing. Slowly this tendency grows, by modern day the tendency is deeply rooted into the civ. The empire could be taught like your character in Black and White. In fact that is how unique civs should grow like Black and White characters.
At the start monkeys are smart and curious, tigers more agressive, and cows well are cows. Each civ should have an early tendency and then as the game goes along begin to take on characteristics. Near the ocean, more people will fish and travel by sea. Do a lot of trade, people will like to trade. Win a couple of early wars and your people become militaristic. Many more examples possible.
Civ III should borrow the Black and White engine for how civs become unique. This would be my greatest suggestion to Firaxis and be the best soltuion to unique civs.
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you do realist of course that this engine is half the game in black&white(the other hald being controlling your people, at least from what i have seen during a few hours on a friend's house)
meanwhile, the unique characteristics of your civ are just one feature among many in civ3....
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