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Lethargic
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Prima's "strategies" are always funny, could you post some of them?
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Capt Dizle
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I actually play during the first twenty minutes. After that what I do is watch the "please wait" notification and take blood pressure medicine. The American Heart Association has recently added the following to their web site:
The risk of coronary heart disease rises as Civ3 play activity increases. When other risk factors (such as high blood pressure, cigarette smoke, high blood cholesterol levels) are present, this risk increases even more.
Playing Civ3 on computers that are well above the minimum system requirements for Civ3 can somewhat mitigate this risk.
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jshelr
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pittsburgh
Apr 2002 time: 00:19
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At the beginning, I tend to research warrior code, iron working, head for horseback riding before dialing back to minimun research. At the same time, with barbarians set on raging, I try to limit warrior production and use speamen/bowmen as Bab. They are far more survivable. The trick is often to stop expanding at the right moment (before you become thin and overly extended) and build out your road network and barracks in time to be well prepared for the inevitable early war. Because your head count is low, but qualitly of unit high, the AI will attack you early. Make them pay, beat some techs out of them, and try to overrun your continent using the intitial cities as a swordmen/horsemen factory. The trick at that point is not to get too extended. Once you are big enough to compete for the long term on science and you've landed enough lux, stop and build. (Always get some tundra or position to get it after calvary.)
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BillChin
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quote: Originally posted by Jaybe
All these posts from expanionists civ-style players (like myself).
Where are the posts from the "find nearest neighbors and conquer" players?? I would like to learn how (with 1.21). |
I posted a series of early war strategies on this thread:
http://apolyton.net/forums/showthre...&threadid=46271
For 1.21 Emperor difficulty an earlier attack may be desirable, but on Monarch and Regent difficulty the strategies are fine as is. Very quickly:
1) Warrior gambit, send two warriors together, attack first enemy city or settler. Do not attack spearmen or hoplites. Very hard to pull off on Emperor level because the AI gets five free units. A variant for militarist civs is to build archers.
2) Swordsmen conquest, build 4 to 6 cities, build warriors, research and claim iron, upgrade warriors to swordsmen. Conquer nearest enemy.
3) Combined arms conquest, build 8 to 15 cities. Build an offensive force of about 20 units. Conquer the enemy of your choice.
4) Knight blitz (best for huge maps), build 15 to 30 cities. Build War Chariots and Horsemen. Get Chivalry as cheaply as possible, as early as possible. Upgrade units to Knights. Conquer the world.
Let me also plug the May tourney game:
http://64.246.32.51/~admin1/forums/...&threadid=49114
Tourney games are a great way to learn how to play the game, because all participants share the same starting conditions.
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mingmyling
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quote: Originally posted by sboog
How do you spend your first 20 minutes?
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Playing Civilization is a lot like romance...the key in the early going is foreplay. Gently caress the adjacent territory and visit the goodie places. Build a granary..get at least one settler ..and above all seduce your neighbors...make love not war!!
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I Am Jeff
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New Jersey
Feb 2002 time: 00:19
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Funny pic bigbear
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The Thinker
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Your capital should crank out settlers, your new cities should crank out settlers stopping only to make defensive units when the city is too small to make a settler. You find your neighbors soon enough.
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Explorer579
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Chicago
May 2002 time: 23:19
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Not an easy question therefore not an easy answer. For sure, the earlier part of the game is the most fun for me. From 4000 BC to 300 AD or so.
The simplest answer is that early strategy depends on several factors, the most important of which is my starting terrain, size of the map, and proximity of enemies! If I am in a flood plain for instance, I don't build a granary early in the game.
I can however suggest the follwoing for a fast early expansion (assuming i start with a settler and a worker):
1) warrier (or worrier actually)
2) warrier
3) settler
4) spearman
5) temple
6) warrier
7) settler
8) spearman
9) settler
10) spearman
Again it all depends on how close your enemies are. If they are close, I build barrak early. If no flood plain, I build granery very early. If starting point is a desert surrounded by desert, I restart the game or fantacize about being stuck there in a tent with my girlfriend or mistress!
Now that I finished my valuable recommendations, it should be noted that I rarely if ever win with such strategy at the Regent level, standard map! I am still figuring out all the intricacies. I won my first game yesterday but it was on a small map, and as Persian where I stormed everybody with my Immortals by 200 AD.. Try it for revenge!
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Explorer579
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Chicago
May 2002 time: 23:19
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To move or not to move. That is the question!
What do you think guys? I move. You lose valuable time. But usually if I don't have grassland, I move one step or two to one. Or I move one step to become a port city.
If you don't know where you are moving, then don't move!
Most civilizations in real life start around rivers. I suggest that most starting points of civilization 3 should be around rivers. Many times as I play standard map, Regent Level, I am started with no river on the continent, no lakes, and my city is sitting on an ocean of tundras. Not fair.. I wonder what the Deity Level is like!
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