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kimmygibler
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1. Do something about pollution affecting the production of your cities. It gets very tedious going to every ctiy that gets pollution and having to manually put the guy back to working the formerly polluted square.
I'd like to see an option in the prefs that would allow me to make it so that pollution does not stop anyone from working the polluted square. (even though they get nothing from it) Since in the lategame pollution is always cleaned up int he same turn this would only save me a lot of tedious clicking.
2. Minimap in editor.
3. Anything else???
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Jeffrey Morris FIRAXIS
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On that first point, I had that problem until I started having the governer manage my citizens in heavy production cities. Not to say I don't like your idea, but that took care of it for me.
Jeff
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codemast01
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quote:
The other idea is more expansion pack than patch but i'll put it here... greater diplomacy options. Stronger alliances, ability to mess in other civs affairs nuclear pacts etc etc |
Some form of arms (nuclear and non) and tech treaties (allows you to give a tech and restrict the AI from trading that tech for X turns to other civs) would be great.
Also your military minister should warn you when another civ has entered your borders without a right of passage treaty. The AI knows instantly when I cross its border so it would seem fair.
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kimmygibler
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"Also your military minister should warn you when another civ has entered your borders without a right of passage treaty. The AI knows instantly when I cross its border so it would seem fair."
I agree this should be done especially with barbarians. That is the #1 cause of me reloading my games. A barbarian sneaks up to a worker and captures him while I'm not paying attention.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by nato
Well I'm still not convinced about the need for a border cross warning. However, it is one of those things you have to remember to go back to, like cities in disorder, and sometimes it is hard to remember where to go back and all. I think I'm more likely to forget than not to notice.
Now, if a warning is implemented, I demand it be something like the screen turns bright red and flashes, with a voice saying "INTRUDER ALERT INTRUDER ALERT INTRUDER ALERT" and a cool siren.
Might as well go all out! |
hi ,
it will never happen , ....
however what could happen is ; ya get a pop-up , and the screen goes to the spot where the foreign civ is , ....
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:19
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quote: Originally posted by ColdFever
I second that wish. The governor really is useful to speed up the game a lot by avoiding too much micromanagement. The only problem for me is that he is going for taxmen while I would prefer scientists (as I usually have enough money).
In case Firaxis would not like to have a specialist-percentage-option, there already are 3 relevant governor options:
Produce Happiness
Produce Science
Produce Wealth
Firaxis could use the settings here to calculate the ratio of specialists as well:
Never (no specialists of this kind)
Sometimes
Often (specialists of this kind preferred) |
hi ,
wait a min , firaxis told us that the governor or the ai as a whole can learn to what the human player wants , ...maybe this works only after so many turns , .....?
however if you build first a temple in your city's , after a couple new ones , and you sent your settler with a militery unit , there for this a defense of the city , the screen of that new city shall not ask to build a military unit but a temple , .......
have a nice day
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codemast01
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Some anti-air ablities for units should be added. At present there is little a ground or sea unit can do against an attacking aircraft. A unit with anti-air ablities would work like artillery fortified in a city. The artillery bombards any attacking unit. Likewise a AEGIS Crusier with anti-air ablity would get a shot at any attacking aircraft.
Secondly the precision strike needs to allow a choice of target. I rarely use precision strike as it is now. When I don't see much difference from regular bombing.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:19
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quote: Originally posted by panag
hi ,
hmmm , in units , ability , "defense agains air units" , animated , ...
have a nice day |
Don't you mean
day, ... nice , have a?
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Coracle
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Biggest issues for me - in otherwords, THE THINGS I HATE MOST - for the next patch:
An end to the flood of settlers programmed to descend on any and every open tile on the board no matter where or how ell protected by the enemy.
No Culture Flipping over improved borders, and no vanishing garrisons in Culture Flipping cities. Cities that flip take a population hit point or two.
And a less stupid AI.
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