 |
|  |
 |
|
Jamski
|
 |
lol ED&D is officially full PvP LOL
May 2002 time: 05:19
|
|
So, who wants a few minor civs ? You know, the kind of little guys, like Switzerland, that aren't so politically important, but add so much to the real world. Well here's an idea for all you guys and gals who want lots of civs, but don't want to have to fight _too_ hard for living space with them....
Step the first : You need to be using the latest patch (I think, but I can't remember all those numbers and letters)
Next step : Follow me boldy into the editor...
Part 3 : Set # of civs to 16 (or whatever)
4: Change a few of the civs NEVER to build settlers, but to concentrate on defensive units. Turn their aggression to MINIMUM that way they stay small.
5: Wait for it...
6: Here's the clever(ish) bit. Give these crippled civs that can't build settlers a chance.... give them 4 or 5 settlers (and defenders to fit ) as starting units.
The end result, after about 3-4000 years should be something like 10 small civs with four or five (or six...) cities, and a number of budding super powers (you and your rivals) Of course it helps to rename the civs, and change a few leader portraits. I'm just putting the finishing touches to a mod based on Germany.
Major powers: (all without alterations)
Prussia
Austria
Bavaria
Saxony
Rhineland
(one of which will be me)
Minor Powers:
Hesse (7 cities)
Hannover (2/3 cities)
Wuttemberg (5)
Holstein (4)
Bohemia (6)
And maybe a few more. Perhaps I need another major power.
There will also be a few independant Bishops (Köln, Salzburg etc.) Who will only get one settler and no option to produce more, BUT will also get 6 or seven defensive units and a free tech (maybe that no-one else can research - has to be traded) which should ensure their survival (for a while ! )
Anyway, I'm sure that I've no copyright on this idea, so if anyone wants to try it, I'd love the feedback. Probably no fun for bigtime warmongers, but for builder/fighter/trader types like me its heaven.... lots of weak tribes to intimidate/make alliances with and THEY DON'T ENDLESSY SEND SETTLERS EVERYWHERE (sorry)
Thanks for reading all that, perhaps I'll post the mod next week if its ever finished (GL's for Rhineland Pfalz anyone? Help!)
-Jam
|
|
|  |
 |
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:19
|
|
quote: Originally posted by War of Art
6: Here's the clever(ish) bit. Give these crippled civs that can't build settlers a chance.... give them 4 or 5 settlers (and defenders to fit ) as starting units. |
This is a pretty cool idea. What units are you going to use as defenders? I was thinking that perhaps you should give them strong defensive units at the start, so they won't get mowed over. Maybe like mod a unit to be 0/6/1 (or does attack have to be 1?) so that they won't be used as offensive units just defensive. And, if there is a finite number, say two per settler, then there won't be worries about never being able to take the city. i dont' know how this fits in with your thinking, but I would be concerned about them being taken out early on. (but I'm sure that some would survive regardless for a while).
|
|
|  |
 |
|
TheEvilCheater
|
|
Another idea dont cut off there way to settle all the way just make a special settles at 2 or 3 times the cost and make that just for them. They will expand but much slower. But also if u can give them some kind of research bonus and i think you will have what your looking for.
|
|
|  |
All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|