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DrFell
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The problem is if they try to predict the future... I hate sci-fi techs, they seem to spoil the atmosphere of the game (Civ being a historical game mainly, with a few conservative future techs in it).
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Ralf
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Sweden
Mar 2000 time: 06:12
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quote:

Originally posted by vgriph on 05-07-2001 04:22 PM
If they do so, as I don't think, just edit the rules (as Firaxis said will be possible) and make the game end at 2020 and disable all future technologies.
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Well, the edit-the-rules solution usually is an effective all-rounder, but not in this case.
Such a supposed 2500 AD game would of course end with some specific future tech victory-conditions, including some huge futuristic build-undertakings. By disabling future techs in such a Civ-game, you also disables these future-era victory conditions, without having any 2020 AD replacements.
Besides, I dont want to play a 2/3-only game just because some fundamental game-design mistake, made by the Firaxis-team. Thankfully, I am about 98% convinced that the 4000 BC - 2020 AD is the correct info.
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To_Serve_Man
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Albany, NY, USA
Apr 1999 time: 00:12
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If 500 years out of the 6500 is future, is it that big of a deal? Thats 6000 years of non-historical/concervative future game play. I think it would nice to get some sci-fi techs. I agree that they should be like CTP, and get into space flight and space cities and space bombers...
Personaly I dislike the beging parts of the game from 4000 to around 2000, does that mean the game should bend around what I like? No, i'll play them, because its part of the game. It don't think its fun siting pressing Enter over and over again waiting for my next settler to be created in my only city. Nor do I like combat which consists of 3 unit types, all of which could not fight their way out of a wet paper bag.
So in conclusion, I feel that 4000BC to 2500AD is fine, even if Firaxis does get a litle sci-fi on us. It never hurt nobody to do something different. Plus, look at it this way, by the time these future techs come into play, it will be end game time. Players will be madly rushing to try and achieve victory whichever means possable (bloodlust, 'SpaceShip', all these new ones). Having some sci-fi units and/or techs will be a nice final push to finish off your enemies, or make a new research lab and get that little extra in research... Future Techs are like the bubble gum in the middle of Charms Blow Pops...
[This message has been edited by To_Serve_Man (edited May 07, 2001).]
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