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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Editor bug
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ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:19
  Old Post 11-05-2002 08:33 Visit ALPHA WOLF 64's homepage!
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Editor bug Got spare money?

I'm trying to cplit the worker into 2 units, one to work, and to join cities. however, as soon as I remove either "join city" or "build colony", the terraform button goes gray. At first I ignored it but after playing a game, I realized that the AI didnt build a single tile improvement. It seems like the terraform button is coded backwards. This would be really useful to me because i'd like some units to build forts and roads also, but whats the point if the AI wont use those units that way.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:19
  Old Post 11-05-2002 10:18 Visit Dan Magaha FIRAXIS's homepage!
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Help yourself to an AD-FREE life

It's not a bug, it was programmed that was intentionally. Search the editor help file, there's a page there that lists the actions that need to be checked to enable a given AI strategy.

Dan

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:19
  Old Post 11-05-2002 10:48 Visit ALPHA WOLF 64's homepage!
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Browse Apolyton AD-FREE

Didnt know about that. Thanks. Out of curiosity, why are city functions classified as terraforming? is it possible to have a unit that can only build but not increase population?

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