Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Rethinking disasters
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:19
  Old Post 11-05-2002 10:25
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Rethinking disasters Help yourself to an AD-FREE life

You might remember that idea I had not too long ago: when your empire got too big, it would split into bloody civil war.

Well, I now admit that I was wrong. Its a bad idea.

I've been involved in a long war. The Macidonians (evil treatybreakers that they were) were driven from the seas after much effort. Their island was taken, their cities destroyed, my rule cast over them.

To the east, the Babalonians have been driven back. My abolitionists were freeing slaves, my armys ready to cross the boarder. Finally, I took a key choke city and gave it to my longtime allies, the Egyptians, in exchange for a trade agreement. The babalonians are checked, the egyptians in my back pocket.

The empire is at peace. I've dropped the readyness of the armies, raised the wages, dropped the work week, and am instituting civic projects all over the empire.

Just what I would need right now is for half the cities to go over to the Rebels. And I can think of ABSOLUTLY nothing I would like less than to HAVE TO TAKE THOSE CITIES ALL OVER AGAIN. Yeah, I fought over mountain ranges and across seas. The last thing I want to do is repeat the process a second time.

So it was a dumb idea - I see that now.

However, I still think that the possibiltiy is there of combining your most angry enemies into bigger enemies as you pull ahead - a NATO sort of thing. That would unify their research and keep them viable in the game as your empire takes shape.

Just my two cents.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:19
  Old Post 12-05-2002 00:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I still like the idea of civil war...but not just because of empire size. I think that it should be tied to happines. To an extent it already is, IIRC in CTP1 if a city was to unhappy it would become a barbarian city. I've never seen this happen in CTP2, I haven't let my people get pissed enough I guess.
Anyway, I think that if a large city is unhappy enough it should have a chance of breaking away from the original Civ, and another percent chance of bringing some of the closest cities with it. Thus creating a brand new civ(not just barbarian). This would be a fairly good model of a civil war IMHO.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:19
Post  Old Post 12-05-2002 01:56 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by centrifuge
I still like the idea of civil war...but not just because of empire size. I think that it should be tied to happines. To an extent it already is, IIRC in CTP1 if a city was to unhappy it would become a barbarian city. I've never seen this happen in CTP2, I haven't let my people get pissed enough I guess.


You guessed right in an unmodded game the revolution level is a happiness of 60. I think Wes and Dave increased it to 65. And yes if your happiness drops under this level your city will become Barbarian.

quote:
Originally posted by centrifuge
Anyway, I think that if a large city is unhappy enough it should have a chance of breaking away from the original Civ, and another percent chance of bringing some of the closest cities with it. Thus creating a brand new civ(not just barbarian). This would be a fairly good model of a civil war IMHO.


Actual the new Civ creation feature is already in CTP1 and CTP2 just set MaxPlayers in userprofile.txt higher than NumPlayers and these cities will form new Civs.

So in order to respond to the initial post the in two parts splitting feature is already in, if you go to much over the city limit than you have a huge problem.

-Martin

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:19
  Old Post 12-05-2002 13:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Excellant Martin, Thanks for the info.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 13-05-2002 16:59 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

yes why can't it be one cive all your city brake away to join

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:19
  Old Post 13-05-2002 18:21
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

I still like the idea of one city revolting influence some too. Maybe a minus 4-10 penalty in the neighbor cities.
It isnt random and it is the player fault (he left the first city rvolt didnt he).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 13-05-2002 20:34 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

could make the recapture of a revolting city harder if they have 3 or 4

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:19
  Old Post 13-05-2002 21:04
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

I would agree on this idea - It seems that it might make people a little more reluctant to have thier entire empire poised on riot. In fact, if you couple this to a random event that drops (for a turn) all city morale by 1-4 points, you would really have an interesting game.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:19
  Old Post 13-05-2002 22:45
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton

Do you guys know how to implement this? I'd do it myself, but well, at present I'm quite handicapped with SLIC

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:19
  Old Post 14-05-2002 12:30 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

your handicapped at SLIC well I am handicapped with my exams at the moment and my pic modifier program I am writing but after I get rid of all that burden on the 10 of next month I may be able to give it a shot

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0406 seconds (87.13% PHP - 12.87% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net